Gamestudio Links
Zorro Links
Newest Posts
Sam Foster Sound | Experienced Game Composer for Hire
by titanicpiano14. 01/07/26 15:14
Zorro locks DLL
by jcl. 01/07/26 13:33
zorro with ccxt?
by qin. 01/07/26 07:50
The new evaluation system
by jcl. 01/05/26 08:50
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
1 registered members (NorbertSz), 4,046 guests, and 7 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Syndrela, HDRSEO, AOUNZA, digitalboy381, agasior
19190 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
setting varibles into engine #165865
11/05/07 00:05
11/05/07 00:05
Joined: Sep 2007
Posts: 4
nauht Offline OP
Guest
nauht  Offline OP
Guest

Joined: Sep 2007
Posts: 4
Hi,

Is there a way to set a custom global variable in the engine from a plugin?

Thanks.

Re: setting varibles into engine [Re: nauht] #165866
11/18/07 08:34
11/18/07 08:34
Joined: Mar 2007
Posts: 75
Hamburg, Ger
Altimeter Offline
Junior Member
Altimeter  Offline
Junior Member

Joined: Mar 2007
Posts: 75
Hamburg, Ger
Somehow you must define your global variable before setting it. This could be done by C-script, c-Lite or by your plugin itself.
If it is a native ENGINE-Variable, you can omit that step.

Once defined, it is possible to have it set by a plugin, e.g. by a C++ dll.
For examples see the SDK-threads in the Higher language folder.


Moderated by  HeelX, Spirit 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1