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How to make a deal with a publisher!
#166514
11/08/07 16:50
11/08/07 16:50
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Joined: Oct 2004
Posts: 290 Latvia
Leonardo
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OP
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Joined: Oct 2004
Posts: 290
Latvia
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Hey, this is a question that has bothered me for the last few weeks. What are the steps I must take to sign a deal with a publisher. Not how to get a publisher, but how to legally sign a contract. I'm asking because I had an offer from Funvertising, but they asked me to send my game to them, and that a license agreement will be ready in two weeks time. I turned them down because - I'm not sending my game to anyone before I see some cash, and actually, I don't believe that it takes two weeks for a large company to make a license agreement. If the company is serious about it, then they must have license agreements ready on the spot - they just need to fill in my credentials and some more information. But now I have started to wonder - did I do the right thing? What is the legal process of these kinds of things? Thank you
"Things of the mind left untested by the senses are useless."
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Re: How to make a deal with a publisher!
[Re: ISG]
#166516
11/08/07 20:57
11/08/07 20:57
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Joined: Aug 2006
Posts: 152 vector(200,45,338)
Marwan
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Joined: Aug 2006
Posts: 152
vector(200,45,338)
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and remember not to give them your full game , unless you dont agree with all the conditions in the contract , you should hire a lawyer to read with you the agreements
age:16
game design and
programming
experience:2 years
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How to make a deal with a publisher!
[Re: Marwan]
#166517
11/08/07 21:08
11/08/07 21:08
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Joined: Sep 2006
Posts: 188 Latvia
MDI
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Member
Joined: Sep 2006
Posts: 188
Latvia
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Hmm! Question how here can get copyrights? Is any special way or simply need write copyright to xxx in my documents!
Latvija rullē
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Re: How to make a deal with a publisher!
[Re: funvertising]
#166520
11/09/07 05:01
11/09/07 05:01
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Joined: Oct 2004
Posts: 290 Latvia
Leonardo
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Well the reply to Funvertising and the others is that I have the game demo, just look in the Showcase I thread, it is available for download to anyone. And second of all, "money before getting the item" is standard practice, just look at eBay if you want an example. In summary of all this - I have a demo and I can sign a deal. Also, I still don't agree that making a deal takes two weeks, we live in the 21st century, the contract I must sign with a publisher are standard contracts, so there is nothing unique about mine, except ny name, surname etc. And when talking about games - yes I am a hobbyist, but I'm also familiar with business, I run a security company here in Latvia, and no contracts I have ever made, have taken me two weeks, except the first ones, which I use now.
"Things of the mind left untested by the senses are useless."
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Re: How to make a deal with a publisher!
[Re: Leonardo]
#166521
11/09/07 07:49
11/09/07 07:49
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Joined: Mar 2003
Posts: 5,377 USofA
fastlane69
Senior Expert
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Senior Expert
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Posts: 5,377
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Quote:
the others is that I have the game demo, just look in the Showcase I thread, it is available for download to anyone
Telling the publisher that you are trying to develop a working relationship with to "go to the SC thread" is not the way to do it. These people aren't "anyone", they are your publishers and thus if they ask you for the demo, don't send them to the forum, but set up a special link for them. It's just showing respect to a business that you expect to work with.
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And second of all, "money before getting the item" is standard practice, just look at eBay
eBay is not the games industry. In the games industry, you have the other people sign an NDA and NUA so that your software is secure, you send it to them to test, they send you back the bugs or fixes they need, you make these fixes, and then it's done. I would NEVER give full payment to a person making any software (or models) for me. I have given a percentage up front and gotten burned by it, so now I pay based on milestones. With a NDA/NUA, you secure yourself if they want to use the software and not pay for it.
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we live in the 21st century, the contract I must sign with a publisher are standard contracts
Exactly. We live in a international, IP conscious, thoroughly pirated world, thoroughly internetted world, thoroughly complicated game development world!. There are more reasons in the 21st century for a contract to take time than before. Funvertising brings up an excellent one: they are in Germany; you are in Latvia. Do YOU know all the international IP conventions that exist between your country? Do YOU know all the taxation requirements for transfer of property from country to country? Do YOU know of all the special regulations that exist in Germany re: game content (for example, the use of the name Hitler or showing blood)? These are the things that lawyers DO know and I'm actually surprised they stated 2 weeks on this... that's pretty good!
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security company here in Latvia, and no contracts I have ever made, have taken me two weeks, except the first ones, which I use now.
The security industry and the games industry are two different beasts. As I've stated above, there are several issues in game development that would never crop up in the security industry. Being familiar with business is a double edged sword: you know the terms and how to run a business but sometimes this is not how it's done in the games industry and assuming they do will cause problems... like losing a publisher.
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Re: How to make a deal with a publisher!
[Re: fastlane69]
#166522
11/09/07 11:39
11/09/07 11:39
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Joined: Oct 2004
Posts: 290 Latvia
Leonardo
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Posts: 290
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Actually I didn't send anyone to the forums, Funvertising made me an offer, so they had a look at the demo even before we started to communicate. But this is not a thread about Funvertising, this about the steps to take, to ensure that both parties are satisfied. And speaking about the world we live in, we live in a dog-eat-dog world. I don't care if there is an NDA or whatever, if I send my game to someone, they can just modify it to make their own, and if I'm in Latvia and they are far away, I don't wish to waste my time proving something.
By this whole post, I have come up with only one sure way for me to go, and that is make a trial of my game to send to a publisher, and that's it.
"Things of the mind left untested by the senses are useless."
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Re: How to make a deal with a publisher!
[Re: Leonardo]
#166523
11/09/07 16:40
11/09/07 16:40
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Joined: Aug 2004
Posts: 2,215
ISG
Expert
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Posts: 2,215
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So we can all put a happy end to this, you must look at it like this. Leonardo, you asked for help for a question you had. Fastlane and myself (for example) led you in the right direction from experience, so I think personally our answers hold weight over your opinions. eBay, like Fastlane mentioned, is not where publishers buy game rights.
If they agree to buy your games RIGHTS, then unless they mention otherwise you do not need to make improvements for it. However, if you want them to publish your game in it's entirety, then you will most likely be the one in charge of fixing the bugs as well as anything else they may want. Remember, they are in power here (not you) regardless of who approached whom first.
Following simple awareness steps and co-operating nicely will almost always lead to a happy ending somehow.
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