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Re: WED - Handle %EXE_DIR%
[Re: TripleX]
#167212
11/14/07 13:36
11/14/07 13:36
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Joined: Jul 2007
Posts: 959 nl
flits
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User
Joined: Jul 2007
Posts: 959
nl
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read the dam manaul:
PATH "dirname"; All files belonging to the script or level - bitmaps, sounds, entities etc. - will be first searched for in the work folder and then in the path given here. Remarks: Backslashes ("\") have to be given in C notation as double backslashes (e.g. "C:\\games"). Paths will be searched in the given sequence. Paths are relative to the current work folder. In order to be able to copy your project to different locations, use relative paths for all files belonging to your project, and absolute paths for all files that are on an absolute location on your hard disk (like template scripts). Do not use special characters or spaces in your folder names. Theoretically you can specify up to 32 PATH names, but it's better to stay well below that limit. Because each folder is searched in sequence until a given file is found, having lots of paths can remarkably increase the startup time, LC Included scripts are not searched in the paths. They should be located in the work folder. Alternatively, their paths can be explicitely given in the #include statements.
"empty"
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Re: WED - Handle %EXE_DIR%
[Re: flits]
#167213
11/14/07 22:17
11/14/07 22:17
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Joined: Aug 2005
Posts: 1,230
MichaelGale
Serious User
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Serious User
Joined: Aug 2005
Posts: 1,230
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I'm convinced that TripleX read the manual You, however, should read the latest manual version: http://www.conitec.net/beta/apath.htmQuote:
If the path begins with "%EXE_DIR%", it's a subfolder of the program folder (like "%EXE_DIR%\\template_6\\models"). Apart from that, do not use special characters or spaces in your folder names.
Your friendly mod is at your service.
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Re: WED - Handle %EXE_DIR%
[Re: MichaelGale]
#167214
11/15/07 08:47
11/15/07 08:47
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Joined: Jul 2007
Posts: 959 nl
flits
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User
Joined: Jul 2007
Posts: 959
nl
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aha i read this today in the manaul
but i though he had a6 pro because that stays in his profile and you only can use it white >= V7.05.1
"empty"
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Re: WED - Handle %EXE_DIR%
[Re: TripleX]
#167215
11/16/07 02:54
11/16/07 02:54
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Joined: May 2003
Posts: 567 Spain, Canary Islands
Felixsg
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User
Joined: May 2003
Posts: 567
Spain, Canary Islands
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You try to install gstudio in a short path ej. (c:\gstudio7) that fixed all my problems with the EXE_DIR
Last edited by Felixsg; 11/16/07 02:55.
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Re: WED - Handle %EXE_DIR%
[Re: TripleX]
#167219
11/22/07 08:11
11/22/07 08:11
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Joined: Jul 2000
Posts: 27,986 Frankfurt
jcl
Chief Engineer
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Chief Engineer
Joined: Jul 2000
Posts: 27,986
Frankfurt
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Leider bringt mich dieser Bugreport auch nicht weiter, denn was Sie beschreiben, ist stets der Fall, wann immer Sie %EXE_DIR% benutzen.
%EXE_DIR% und include haben nichts miteinander zu tun. Um ein Problem nachvollziehen zu können, muss ich wissen, warum es bei Ihnen auftritt und woanders nicht - d.h. worin sich Ihre Konfiguration von unseren Testskripten unterscheidet. Daher brauche ich immer Angaben darüber, wann und unter welchen Umständen ein Problem auftritt - etwa in diesem Fall mit einem bestimmten Pfad, oder in einer bestimmten Konfiguration. Benutzen Sie auch die neueste Version? Welche WED-Versionsnummer sehen Sie unter Help/About? Im Zweifelsfall senden Sie einfach ein Beispiel mit einer Pfadkonfiguration, in der das Problem auftritt, an den Support.
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