Gamestudio Links
Zorro Links
Newest Posts
400 free seamless texture pack downl. here !
by NeoDumont. 04/08/26 19:55
ZorroGPT
by TipmyPip. 04/08/26 17:08
TMFs on options in live trading
by Spirit. 03/26/26 19:52
TDAmeritrade plugin with new Schwab accountt?
by AndrewAMD. 03/24/26 17:11
AUM Magazine
Latest Screens
Dorifto samurai
Shadow 2
Rocker`s Revenge
Stug 3 Stormartillery
Who's Online Now
5 registered members (clint000, Quad, Grant, James168, NeoDumont), 1,575 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
ondrej, mredit, vestriaa, Lukudo, mldenoiser
19205 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Publishing and source code question #11415
01/02/03 10:45
01/02/03 10:45
Joined: Aug 2002
Posts: 572
Toronto
MadMark Offline OP
User
MadMark  Offline OP
User

Joined: Aug 2002
Posts: 572
Toronto
Seems when I "publish" my game levels, 3DGS generates an EXE file, but once executed, all of the source files are created.

Is there a method for creating the game sith JUST a single EXE file, or a single EXE with a single resource file that is encrypted, so that my source files are not open to hacking, decompiling, reverse-engineering?

If I was to create an on-line game with 3DGS (or maybe even a single-player game), I sure wouldn't want every user to be able to edit in special powers or cheats.

Mark


People who live in glass houses shouldn't vacuum naked.
Re: Publishing and source code question #11416
01/02/03 10:53
01/02/03 10:53
Joined: Mar 2002
Posts: 1,123
California
Cellulaer Offline
Expert
Cellulaer  Offline
Expert

Joined: Mar 2002
Posts: 1,123
California
If you have Pro you need to hit Resource instead of Publish (or maybe Resource then Publish). If you don't have Pro then you will need a third party solution.

This works (expensive though) ->
http://www.thinstall.com/

Also on a side note, the A5 exe checks the CRC of the script files for changes so the user can't just change things willy nilly.


Buy, Sell, & Archive Realtime 3D Content @ RedRock7.com *BETA* A5.5+ Plugin DLLs: GSADO, GSHTTP, GSImgLst, FreeMod, GSFlash, GSPython http://cellulear.slashbang.com/
Re: Publishing and source code question #11417
01/02/03 11:22
01/02/03 11:22
Joined: Aug 2002
Posts: 572
Toronto
MadMark Offline OP
User
MadMark  Offline OP
User

Joined: Aug 2002
Posts: 572
Toronto
Hmmm, Okay. I guess I'll have to buy it to check if I can modify the scripts and still run the EXE.

Thanks!

Mark


People who live in glass houses shouldn't vacuum naked.
Re: Publishing and source code question #11418
01/04/03 08:46
01/04/03 08:46

A
Anonymous
Unregistered
Anonymous
Unregistered
A



If you modify the scripts of a published game the exe will generate errors (modified script, or something like that) and close the program.


Moderated by  HeelX, Spirit 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1