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How to make a water.hmp? #170391
12/01/07 01:30
12/01/07 01:30
Joined: Jan 2007
Posts: 38
N
nOOBaCLe Offline OP
Newbie
nOOBaCLe  Offline OP
Newbie
N

Joined: Jan 2007
Posts: 38
when i try and use just a regular flat hmp, i get an error message:

crash in fx_water_env:bmap_to_normals(bmap_for_entity(my,0),1.0)

any help?? I think i need to make a different HMP becasue the reflection for the Water_env template script works but not the ripples.


Gamestudio A6 commercial Beginners Luck Dev.
Re: How to make a water.hmp? [Re: nOOBaCLe] #170392
12/01/07 18:22
12/01/07 18:22
Joined: Jan 2007
Posts: 1,619
Germany
Scorpion Offline
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Happy Birthday Scorpion  Offline
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Joined: Jan 2007
Posts: 1,619
Germany
i don't know anything about the templates, but try to give the terrain a bumpmap as skin...

Re: How to make a water.hmp? [Re: Scorpion] #170393
12/02/07 16:06
12/02/07 16:06
Joined: Jan 2006
Posts: 968
EpsiloN Offline
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EpsiloN  Offline
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Joined: Jan 2006
Posts: 968
I remember in the old days for water ripples , you had to move one of the vertices lower than the others. Dunno if its necessary now


Extensive Multiplayer tutorial:
http://mesetts.com/index.php?page=201
Re: How to make a water.hmp? [Re: EpsiloN] #170394
12/03/07 07:36
12/03/07 07:36
Joined: Aug 2003
Posts: 511
Hilden in Germany
RobH Offline
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RobH  Offline
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Joined: Aug 2003
Posts: 511
Hilden in Germany
Why did you not use the water.hmp in the work folder? There is one included.

Re: How to make a water.hmp? [Re: RobH] #170395
12/03/07 14:37
12/03/07 14:37
Joined: Jan 2007
Posts: 1,619
Germany
Scorpion Offline
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Happy Birthday Scorpion  Offline
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Joined: Jan 2007
Posts: 1,619
Germany
@EpsiloN
that was just necessary to be able to move it in WED...but not it has the direction arrows


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