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Classes and more? #170402
12/01/07 02:38
12/01/07 02:38
Joined: Mar 2007
Posts: 677
0x00000USA
M
MrCode Offline OP
User
MrCode  Offline OP
User
M

Joined: Mar 2007
Posts: 677
0x00000USA
I know, this has been harped at on many occasions, but I'm not asking for a specific time when Lite-C is going to be C++ based. Oops! I just ruined this whole post. Oh well.

But seriously, is Lite-C going to support all of the C++ language features eventually, and not just classes and unions?


Code:
void main()
{
    cout << "I am MrCode,";
    cout << "hear me roar!";
    system("PAUSE");
}
Re: Classes and more? [Re: MrCode] #170403
12/01/07 10:48
12/01/07 10:48
Joined: Sep 2003
Posts: 929
Spirit Offline

Moderator
Spirit  Offline

Moderator

Joined: Sep 2003
Posts: 929
When you want C++ why dont you use VC++ Express, its free? It does not make much sense to me that lite-C supports C++ when you can also use VC++ Express when you wnt programming in C++.

Re: Classes and more? [Re: Spirit] #170404
12/01/07 14:50
12/01/07 14:50
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
well, I think in this instance c++ features would be nice to add support to an already existing lite-c game framework.

Re: Classes and more? [Re: lostclimate] #170405
12/01/07 16:03
12/01/07 16:03
Joined: Mar 2007
Posts: 677
0x00000USA
M
MrCode Offline OP
User
MrCode  Offline OP
User
M

Joined: Mar 2007
Posts: 677
0x00000USA
Actually, my question was more based on lostclimate's idea. I still want to use Lite-C the way it is, but with C++ language features. I'm not saying I want to switch to development with C++.


Code:
void main()
{
    cout << "I am MrCode,";
    cout << "hear me roar!";
    system("PAUSE");
}
Re: Classes and more? [Re: MrCode] #170406
12/03/07 09:41
12/03/07 09:41
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
No, more steps towards C++ except for methods are not planned. After all it's lite-C and not heavy-C.

Re: Classes and more? [Re: jcl] #170407
12/03/07 11:28
12/03/07 11:28
Joined: Aug 2006
Posts: 652
Netherlands
bstudio Offline
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bstudio  Offline
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Joined: Aug 2006
Posts: 652
Netherlands
Well, class functionality would be great, considering most of the current programming languages are aiming at OO. This would also decrease development time (in programming that is) dramaticly. But as it is a scripting language and as it is supposed to be very light I reckon classes will not be implemented. So the C# wrapper will be perfect for me


BASIC programmers never die, they GOSUB and don't RETURN.
Re: Classes and more? [Re: bstudio] #170408
12/05/07 01:01
12/05/07 01:01
Joined: Mar 2007
Posts: 677
0x00000USA
M
MrCode Offline OP
User
MrCode  Offline OP
User
M

Joined: Mar 2007
Posts: 677
0x00000USA
But classes are still on the forecast, as well as enums, unions, and trinary operators. This is the only reason I ask.


Code:
void main()
{
    cout << "I am MrCode,";
    cout << "hear me roar!";
    system("PAUSE");
}

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