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Re: Shadow Mapping Issue - External Objects
[Re: RichardGP]
#170688
12/03/07 15:21
12/03/07 15:21
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Joined: Jul 2005
Posts: 1,930 Austria
Dark_samurai
Serious User
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Serious User
Joined: Jul 2005
Posts: 1,930
Austria
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You can use stencil shadows. Just check if the shadow flag is set an set shadow_stencil = on; But there are also Shaders which do a very good realtime softshadowmapping. I think Wetain is writing such a shader.
Dark_Samurai
Last edited by Dark_samurai; 12/03/07 15:27.
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Re: Shadow Mapping Issue - External Objects
[Re: RichardGP]
#170690
12/03/07 22:22
12/03/07 22:22
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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Maybe, you think of shadow baking?
If so, the Model Editor can't do that.
In game, you get vertex shading and stencil shadow.
Are you talking about dynamic shadow and a moving and animated model, or, about an environmental model, and does a baked shadow the job? Because for not moving baked shadow there is a plugin available.
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Re: Shadow Mapping Issue - External Objects
[Re: Pappenheimer]
#170691
12/04/07 00:02
12/04/07 00:02
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Joined: Nov 2007
Posts: 4
RichardGP
OP
Guest
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OP
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Joined: Nov 2007
Posts: 4
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Hi Pappenheimer.
Yes I'm talking about a dynamic shadow to moving and animated models (as a character and animated trees), so i'm glad about the plugin but I dont thing that it will helps me, you know ...
Well, I've never ever heard about "shadow baking" before. In fact, it sounds like a precomputed alpha-images which are pre located in the scene. If so, it is not useful, because, as I said, I want know if 3DGS is able to do soft shadow mapping to any kind of 3D models and not only to those which come from the Model Editor.
I think that it is a important feature to a engine as 3DGS as well, and I can not see 3DGS without it.
At this point Im really concerned about it, because, the new generation games need to understand the shadows dynamicly and created a visible difference between a completely black shadow and a smooth one.
I'm sure that there is a solution and I still asking you guys about it!
Thanks a lot
RichardGP
Last edited by RichardGP; 12/04/07 00:03.
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Re: Shadow Mapping Issue - External Objects
[Re: RichardGP]
#170692
12/04/07 05:16
12/04/07 05:16
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Joined: Aug 2007
Posts: 17
sCKan
Newbie
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Newbie
Joined: Aug 2007
Posts: 17
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i have a shader to make soft shadows for any 3dobject in scene but it doesnt work for animated models
Web Master
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Re: Shadow Mapping Issue - External Objects
[Re: sCKan]
#170693
12/04/07 08:23
12/04/07 08:23
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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RichardGP. I understand your desire.
But currently 3DGS does not have such soft real-time shader. Conitec works on a solution and there is already a first set of shadow-shaders in a beta version. Some users also made similar shadow-shaders but they also do work only in beta versions of the engine because of new exposed post-processing features.
So we have to wait for a christmas present or for 2008. Nobody knows it.
Models, Textures and Games from Dexsoft
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Re: Shadow Mapping Issue - External Objects
[Re: Machinery_Frank]
#170694
12/04/07 13:46
12/04/07 13:46
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Joined: Nov 2007
Posts: 4
RichardGP
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Guest
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OP
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Joined: Nov 2007
Posts: 4
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Hi guys! Thanks for your answers! sCKan, can you send me the url of this shader, even it doesn`t solve the problem to animated models, I believe that it could be useful Frank, thanks! I really understand that point and I'm gonna wait my "Christmas Gift" ----- Thanks a lot Well I still here and I will continue sending updates about this point. Thanks a lot! RichardGP
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Re: Shadow Mapping Issue - External Objects
[Re: RichardGP]
#170695
12/04/07 16:55
12/04/07 16:55
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Joined: Jul 2005
Posts: 1,930 Austria
Dark_samurai
Serious User
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Serious User
Joined: Jul 2005
Posts: 1,930
Austria
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This is what you need, but it hadn't been released up to now: http://www.coniserver.net/ubbthreads/sho...e=0&fpart=1As I said, it's developed by Wetain and looks very promissing. It should also work with A6, but it's not that easy to use like with the new A7 Beta. Dark_Samurai
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