Thank you very much, tindust!!
I'll play a bit with the material in MED.
When I get good results, I'll let you know.
What would be the shader alternative?
When I think about shader, the first thing that pops in my mind is
Bumbmapping and creating normal maps of my texture. is that the way it should be?
[EDIT]I MADE IT!!! YES!!! I'm so happy!
Ok for everyone having the same problems like me, here is a small Tut on how to get the right settings for the models:
WORKS WITH DYN (AND STATIC LIGHTS IN A ROOM WITH BLOCKS)
1. Open MED and open you model
2. Edit -> Manage Skins
3. If you have a Skin, just click "Skin Settings"
If you don't have a skin, create one.
4. Click "Material Setup" and change the following:
Diffuse: 128,128,128
Ambient: 0,0,0
Specular: 0,0,0
Emissive: 0,0,0
Power: 0
Alpha: 100
5. Save and open your level in WED
6. turn on "Unlit" (shadow&cast if you want) and make sure "bright" is off
That should do it.
[/EDIT]