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Re: add a new wdl to a published project
[Re: Xarthor]
#171041
12/04/07 18:26
12/04/07 18:26
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Joined: Jul 2006
Posts: 96
ChildeHarold
OP
Junior Member
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OP
Junior Member
Joined: Jul 2006
Posts: 96
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hmm... are you sure? That seeems pretty absurd to me. Why should I be able to add resources, models etc. etc. - and never ever a new function?
This would mean that a Gamestudio project could never be upgraded, but would always demand a new published version. Is this really true? If so, this would be a serious drawback.
Last edited by ChildeHarold; 12/04/07 18:30.
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Re: add a new wdl to a published project
[Re: ChildeHarold]
#171044
12/05/07 11:40
12/05/07 11:40
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Joined: Jul 2002
Posts: 4,436 Germany, Luebeck
Xarthor
Expert
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Expert
Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
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Exactly. The compiled exe only runs with the wdl files it "knows". If you modify them the exe won't start. But to get a new exe you would have to re-publish anyway. Using text files which get read in is a work around but the published exe itself is "frozen" and the .wdl files too. So yes, you can use that work-around if you want
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Re: add a new wdl to a published project
[Re: Scorpion]
#171046
12/05/07 14:29
12/05/07 14:29
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Joined: Jan 2007
Posts: 110 USA East Coast
KojaK
Member
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Member
Joined: Jan 2007
Posts: 110
USA East Coast
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Which is the very essence of making a mod for a game.
Lead programmer for Two Screws Loose
Click here for our forums, and downloads for our games
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