Hi everybody,
I'm making the ending cutscene of my game, using path to guide the camera. it goes all smooth, but somehow, when the camera arrives to its last node and stops, the skybox gets brighter all of a sudden.I'm surely not messing with lights or anything like that in the level.

I've just ran out of ideas. Does clip_far/clip_near, by any chance, have something to do about this?

Any ideas would be greatly appreciated.


Last edited by Jack_Dracon; 12/05/07 16:01.