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Re: My shooting game
[Re: frazzle]
#171637
01/20/08 16:55
01/20/08 16:55
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Joined: Aug 2005
Posts: 1,558 HK
vlau
Serious User
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Serious User
Joined: Aug 2005
Posts: 1,558
HK
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Nice to know I can help you out. I would like to see an on screen radar in your next update, cos I really like the terrain and drive the tank move around on it. Suddenly, I found I'm lost my way to the enemies.
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Re: My shooting game
[Re: Frederick_Lim]
#171638
02/01/08 01:47
02/01/08 01:47
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Joined: Oct 2003
Posts: 827 22�21'24"N 114�07'30"E
Frederick_Lim
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Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
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I decided to send this to "A7 looks good" contest. I made some changes in the code, that's not much differ to the last one (missing AI, map, etc.). I don't have an official name for this project yet, I will call it "Resources" for the time being. Download DemoEdit: Download link updated. I forgot to put the screen shot in the archive, and the enemy turrets now firing homing missile, added shader to level block and model. Now the turrets and player tank is a single model with bone, instead of 3 separate models. I'd to Thanks sCKan for the level block shader Normal Maps for WED blockand the turret code by xXxGuitar511 xXxContributionsand the pp bloom by Scorpion, and the help of xXxGuitar511 pp bloom
Last edited by Frederick_Lim; 02/01/08 12:49.
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Re: Shooting game (little performance improved)
[Re: xker2001]
#171642
02/05/08 05:29
02/05/08 05:29
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Joined: Oct 2003
Posts: 827 22�21'24"N 114�07'30"E
Frederick_Lim
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Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
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Thanks, you can download it from AU Unlimited web site. DemoThere is no sound yet, I am not developing it very actively, it was started around in July, and I almost not touch it for 2 months in last year. At this stage only focus in core game control, effect, etc.
Last edited by Frederick_Lim; 02/05/08 05:34.
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Re: Shooting game (little performance improved)
[Re: Frederick_Lim]
#171643
02/05/08 12:54
02/05/08 12:54
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
Expert
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Expert
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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Oke, great to hear that you'll add sounds too Looking forward to it Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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Re: Shooting game (little performance improved)
[Re: PHeMoX]
#171645
02/06/08 14:41
02/06/08 14:41
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Joined: Oct 2003
Posts: 827 22�21'24"N 114�07'30"E
Frederick_Lim
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Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
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Thanks for your comment. I set it so difficult because the level is really empty, I intend to let the player very busy to take down the missiles instead of enemy turrets So I add a God mode in demo, to enable God mode, add "-d god=1" in command line: main.exe -d bloom=1 -d shader=1 -d res=7 -d god=1 Enjoy
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