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Re: My shooting game [Re: frazzle] #171637
01/20/08 16:55
01/20/08 16:55
Joined: Aug 2005
Posts: 1,558
HK
V
vlau Offline
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vlau  Offline
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V

Joined: Aug 2005
Posts: 1,558
HK
Nice to know I can help you out. I would like to see
an on screen radar in your next update, cos I really
like the terrain and drive the tank move around on it.
Suddenly, I found I'm lost my way to the enemies.

Re: My shooting game [Re: Frederick_Lim] #171638
02/01/08 01:47
02/01/08 01:47
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Frederick_Lim Offline OP
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Frederick_Lim  Offline OP
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Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
I decided to send this to "A7 looks good" contest. I made some changes in the code, that's not much differ to the last one (missing AI, map, etc.). I don't have an official name for this project yet, I will call it "Resources" for the time being.



Download Demo

Edit: Download link updated. I forgot to put the screen shot in the archive, and the enemy turrets now firing homing missile, added shader to level block and model. Now the turrets and player tank is a single model with bone, instead of 3 separate models.

I'd to Thanks sCKan for the level block shader
Normal Maps for WED block
and the turret code by xXxGuitar511
xXxContributions
and the pp bloom by Scorpion, and the help of xXxGuitar511
pp bloom

Last edited by Frederick_Lim; 02/01/08 12:49.
Re: My shooting game [Re: Frederick_Lim] #171639
02/01/08 01:54
02/01/08 01:54
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
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Joozey  Offline
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Joined: Oct 2004
Posts: 4,134
Netherlands
Looks really nice!


Click and join the 3dgs irc community!
Room: #3dgs
Re: Shooting game (little performance improved) [Re: Frederick_Lim] #171640
02/03/08 05:19
02/03/08 05:19
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Frederick_Lim Offline OP
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Frederick_Lim  Offline OP
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Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
This weekend I have more time to look into the code, found some improvement in performance, and a bit improvement in movement code. Please use this new link for new update.

New Link

Cheers

Re: Shooting game (little performance improved) [Re: Frederick_Lim] #171641
02/05/08 05:06
02/05/08 05:06
Joined: Jul 2004
Posts: 168
X
xker2001 Offline
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xker2001  Offline
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Joined: Jul 2004
Posts: 168
Great work! But I can't download the "download demo", how about the sound effects?


Textures Online Shop: www.mage3d.com
Re: Shooting game (little performance improved) [Re: xker2001] #171642
02/05/08 05:29
02/05/08 05:29
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Frederick_Lim Offline OP
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Frederick_Lim  Offline OP
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Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Thanks, you can download it from AU Unlimited web site.
Demo

There is no sound yet, I am not developing it very actively, it was started around in July, and I almost not touch it for 2 months in last year. At this stage only focus in core game control, effect, etc.

Last edited by Frederick_Lim; 02/05/08 05:34.
Re: Shooting game (little performance improved) [Re: Frederick_Lim] #171643
02/05/08 12:54
02/05/08 12:54
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Oke, great to hear that you'll add sounds too
Looking forward to it

Cheers

Frazzle


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Re: Shooting game (little performance improved) [Re: frazzle] #171644
02/06/08 13:17
02/06/08 13:17
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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Joined: Sep 2002
Posts: 8,177
Netherlands
It's a pretty good game, I've really enjoyed it, but the difficulty is a bit much. I also tend to resort to 'cheating' the game, instead of playing in close range. The sentry towers, when under attack by 6 or so really make it close to impossible to easily win. Perhaps I simply have to play more to become better at it, but it's really difficult for beginners at the moment.

Graphics are nice, even without bloom and so on, good job!

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Shooting game (little performance improved) [Re: PHeMoX] #171645
02/06/08 14:41
02/06/08 14:41
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Frederick_Lim Offline OP
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Frederick_Lim  Offline OP
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Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Thanks for your comment.

I set it so difficult because the level is really empty, I intend to let the player very busy to take down the missiles instead of enemy turrets

So I add a God mode in demo, to enable God mode, add "-d god=1" in command line:

main.exe -d bloom=1 -d shader=1 -d res=7 -d god=1

Enjoy

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