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panda 3d #172147
12/10/07 21:33
12/10/07 21:33
Joined: Jan 2007
Posts: 230
london uk/ paris
S
sueds Offline OP
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sueds  Offline OP
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S

Joined: Jan 2007
Posts: 230
london uk/ paris
does anyone tried panda 3d I'm planning to switch to it with a small team to achieve an arcade game but I was wondering if it was worthy. My other option is python ogre but it don't seems to have a good feedback from the community.

what do you think about those two engine ?

Re: panda 3d [Re: sueds] #172148
12/14/07 15:54
12/14/07 15:54
Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
Roel Offline
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Roel  Offline
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Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
I tried the panda engine too, but I couldn't find a real level editor like 3DGS has, this makes it difficult to place entities.
I think panda is good, but I did not get far.

Notice that panda is a game engine, and ogre is a GRAPHICS engine.
Graphics engines usually do not offer enough functions for games(no sounds, no physics, no network,etc).
panda can do this all, but I would still say 3D GAMESTUDIO!


Check out the throwing game here: The throwing game
Re: panda 3d [Re: Roel] #172149
12/14/07 18:25
12/14/07 18:25
Joined: Oct 2006
Posts: 1,245
A
AlbertoT Offline
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AlbertoT  Offline
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Joined: Oct 2006
Posts: 1,245
Panda is quite stable ,as far as I know, being supported by a great company Disney ,even though it is foc
The list of commands is impressive and the programming language is phyton
However Panda is lacking a scene management system

Re: panda 3d [Re: AlbertoT] #361239
03/01/11 21:12
03/01/11 21:12
Joined: Jul 2007
Posts: 424
EUROPE
maslone1 Offline
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maslone1  Offline
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Joined: Jul 2007
Posts: 424
EUROPE
lacking s scene managment system,... yes and no.
You can use blender for scenemanagment, for level editing, model editing, prototyping, texturing, ect...


A8c, Blender, FlStudio, Unity3d
Re: panda 3d [Re: maslone1] #361244
03/01/11 21:45
03/01/11 21:45
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
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Joined: May 2002
Posts: 7,441
there is no 3d engine without a scene management system. managing the scene is what 3d engines are supposed to do. laugh

panda 3d uses a scene graph with hierarchical bounding volumes and frustum culling. that's comparable to gamestudio's ABT scene manager.

...
i like that panda 3d has a feature rich python api. what i don't like is that it still uses ODE physics.

Re: panda 3d [Re: ventilator] #361361
03/02/11 18:08
03/02/11 18:08
Joined: Oct 2006
Posts: 1,245
A
AlbertoT Offline
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AlbertoT  Offline
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A

Joined: Oct 2006
Posts: 1,245
This is what I was told by Panda users when I asked the question in their forum, time ago
I dont see why a scene mamgement system is supposed to be a must
Blitz3d does not supply any, but there are more Blitz games around than Unity-3dgs-C4-Leadwerks- etc all together laugh

Last edited by AlbertoT; 03/02/11 18:09.

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