Quote: Recalculates collision hulls for the given entity to match the vertex positions of a certain frame (starting at 1 for first frame).
This is crap. If you use "C_Updatehull (My, 1)" for an entity with only one frame the collision hull is totally screwed up. The frame number has to start at 0.
This little error caused... you don't wanna know what problems we had because of this.
I would like to ask for a better communication between the people writing the functions and the people documenting it for the users.
Re: c_updatehull(ENTITY* ent, var frame)
[Re: maybenew]
#172265 12/12/0713:1212/12/0713:12