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Re: water that acts like water...??? how
[Re: Wooper]
#172292
12/14/07 16:29
12/14/07 16:29
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Joined: Nov 2003
Posts: 523 Whitehorse, Yukon, Canada
Paul_L_Ming
User
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User
Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
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Hiya.
I don't own A7, so this is just a guess. Is your terrain complete, and then a water 'plane' placed somewhere in a depression in order to give you a lake surface? It sounds like you just put a water texture on a part of your terrain. That isn't gonna work. You need to put the water 'block' so that the top of the block is above your terrain. There's a switch for it somewhere. It needs to be "passable", and I'm not sure if you need/should have Polygon set to on...that sounds like it's for collision and shadows.
^_^
"We've got a blind date with destiny...and it looks like she's ordered the lobster."
-- The Shoveler
A7 Commercial (on Windows 7, 64-bit)
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Re: water that acts like water...??? how
[Re: Wooper]
#172293
12/14/07 18:09
12/14/07 18:09
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Joined: May 2005
Posts: 2,713 Lübeck
Slin
Expert
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Expert
Joined: May 2005
Posts: 2,713
Lübeck
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Quote:
hi...with the new A7 i see its possible to make very good water-looking terrains...BUT....how do you make it so that your characters can actually ENTER the water and swim in it...instead of just WALKING on it....for the terrain,, PASSABLE is set to ON.....and POLYGON is set to ON....and its a NON_CHUNKED TERRAIN...its a flat terrain loaded on ...over a hole created in a regular terrain...to look like a river or lake....
You "just" have to Script that. It is possible and if your are working with the Templates, there is something for swimming, but I don´t know how to use it since I never worked with those Templates.
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Re: water that acts like water...??? how
[Re: Wooper]
#172295
12/16/07 02:20
12/16/07 02:20
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Joined: Jan 2006
Posts: 2,157 Connecticut, USA
Blink
Expert
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Expert
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
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i have used the template water action, my model swims in it and everything. it looks a little cheesey without the underwater fog, or the caustics for light, but once you add those things via scripting, you have a cool effect. i have never really successfully used the terrain water shader, but i know it looks very cool. to combine the two should be great! i have A6 commercial, and I have a underwater level that works pretty well for me. good luck.
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