Hi,
i found in this forum a thread, that d3d_antialias flag turns on antialiasing. It "works" (looks like its 2x AA) but it blurs the system font (but only if its displayed through d3d) that it's barely readable (you can try it in your level and then try to read the standard debug panel).
Does anyone has any experience with this (undocumented?) feature? Would it be possible to set AA in windows through registry and turn it off when the game ends?
Thanks
T.