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Antialiasing behaves strangely #11677
01/26/03 23:39
01/26/03 23:39
Joined: Jan 2003
Posts: 710
T
Templar Offline OP
Developer
Templar  Offline OP
Developer
T

Joined: Jan 2003
Posts: 710
Hi,

i found in this forum a thread, that d3d_antialias flag turns on antialiasing. It "works" (looks like its 2x AA) but it blurs the system font (but only if its displayed through d3d) that it's barely readable (you can try it in your level and then try to read the standard debug panel).

Does anyone has any experience with this (undocumented?) feature? Would it be possible to set AA in windows through registry and turn it off when the game ends?

Thanks

T.

Re: Antialiasing behaves strangely #11678
01/27/03 01:34
01/27/03 01:34

A
Anonymous
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Which video graphics card do you have btw?
-Matt

Re: Antialiasing behaves strangely #11679
01/27/03 04:02
01/27/03 04:02
Joined: Jan 2003
Posts: 710
T
Templar Offline OP
Developer
Templar  Offline OP
Developer
T

Joined: Jan 2003
Posts: 710
I tested it on GF3Ti200 an GF4MX440, both MSI

T.

Re: Antialiasing behaves strangely #11680
01/27/03 06:00
01/27/03 06:00

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Anonymous
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I noticed this to.

geforce2 MX40

loler

Re: Antialiasing behaves strangely #11681
01/27/03 08:01
01/27/03 08:01
Joined: Nov 2001
Posts: 1,402
U.S.A.
NoelCower Offline
Expert
NoelCower  Offline
Expert

Joined: Nov 2001
Posts: 1,402
U.S.A.
Replace the font. Simple as that [Smile]


Noel R. Cower Portfolio Athlon 64 3000+, 1GB RAM, 400GB HDD, Radeon X800 XT Onboard Realtek 7.1 Audio, WinXP Home SP2, Slackware 10.0
Re: Antialiasing behaves strangely #11682
01/28/03 00:04
01/28/03 00:04
Joined: Mar 2002
Posts: 7,726
old_bill Offline
Senior Expert
old_bill  Offline
Senior Expert

Joined: Mar 2002
Posts: 7,726
I talk with JCL about, and it seams that it is an Bug
between the actually Detonator and DirectX.
Search in the Bugforum, there are some Treads about.

old_bill


Success is walking from failure to failure with no loss of enthusiasm.

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