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mip mapping terrain detail textures #174142
12/20/07 22:03
12/20/07 22:03
Joined: Nov 2006
Posts: 70
UK!
erbismi Offline OP
Junior Member
erbismi  Offline OP
Junior Member

Joined: Nov 2006
Posts: 70
UK!
Does anyone know how to do this, or does anyone have a shader that can do this?
My terrain looks ok until i get to the top of a hill, where I can see right across the map, and . . . IT BURNS MY EYES!!! thanks in advance


-www.llamastormgames.page.tl
Re: mip mapping terrain detail textures [Re: erbismi] #174143
12/21/07 00:55
12/21/07 00:55
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Put a second image (detail map)into your terrain then write in main something like
var detail_size = 4; , adjust as needed.

Re: mip mapping terrain detail textures [Re: Nems] #174144
12/21/07 03:52
12/21/07 03:52
Joined: Aug 2005
Posts: 312
Sweden
tindust Offline
Senior Member
tindust  Offline
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Joined: Aug 2005
Posts: 312
Sweden
You probably already found this in the manual:

bmap_to_mipmap(BMAP*)

cheers

Re: mip mapping terrain detail textures [Re: tindust] #174145
12/21/07 15:27
12/21/07 15:27
Joined: Nov 2006
Posts: 70
UK!
erbismi Offline OP
Junior Member
erbismi  Offline OP
Junior Member

Joined: Nov 2006
Posts: 70
UK!
btw soz i am a complete shader noob, thats why i havent got a clue.


-www.llamastormgames.page.tl
Re: mip mapping terrain detail textures [Re: erbismi] #174146
12/23/07 18:27
12/23/07 18:27
Joined: Nov 2006
Posts: 70
UK!
erbismi Offline OP
Junior Member
erbismi  Offline OP
Junior Member

Joined: Nov 2006
Posts: 70
UK!
solved da problem now thanks


-www.llamastormgames.page.tl

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