Hello
I am looking into A7 and have some questions. I am asking these questions for the A7 Professional version.
1. How long are the build times for a small level? I know this is relative question and depends on many factors. If I could get a rough idea that would help.
2. I have 3D Studio Max 9. Can you make your levels using model geometry and have the lighting and shaders work? I never liked making levels out of level geometry or brushes.
3. What is your limit as to how many shaders per model or per level?
4. What is the dynamic light limit? What is the static light limit?
5. How many textures per model if you are using 3D Studio Max 9?
6. Does A7 support soft shadows?
7. Does level geometry behave differently from model geometry? What I mean is how lighting affects it. I was looking into C4 engine and they reacted the same but may not be here.
8. If you have the capabilities to programme can this engine handle writing a quest editor and weather system with lighting that changes throughout the day? Item drop and placement within the game world? Inventory? We are trying to create a game like Morrowind meets Knights of the Old Republic and Deus Ex. I am not referring to massive game but gameplay capabilities here.
9. I have the redist license for Face Gen.
http://www.facegen.com/ Can A7 Professional support morph targets?
10. Is seamless level loading possible?
11. I see C lite and C script. How often does this engine go through a major scripting change? That would be difficult to have to rewrite your code to keep up with the changes.