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bluescreening effect (superimposing)? #175461
12/31/07 06:05
12/31/07 06:05
Joined: Dec 2007
Posts: 10
G
genericaudio Offline OP
Newbie
genericaudio  Offline OP
Newbie
G

Joined: Dec 2007
Posts: 10
hello,

let's say you have an image you want to place into the video game, but it has a background that you don't want to get imported into the game. if the background is blue, can you tell the game to ignore anything blue in the image?

Re: bluescreening effect (superimposing)? [Re: genericaudio] #175462
12/31/07 12:44
12/31/07 12:44
Joined: Dec 2005
Posts: 490
Germany/Berlin-Velten
kasimir Offline
Senior Member
kasimir  Offline
Senior Member

Joined: Dec 2005
Posts: 490
Germany/Berlin-Velten
use the flag overlay - it makes the colour black (0,0,0) invisible
(i think blue does not work)
you can find this flag in the leveleditor by clicking on properties of the sprite or you can use a script by setting overlay = on;

hope this helps you!!!

Re: bluescreening effect (superimposing)? [Re: kasimir] #175463
01/02/08 15:27
01/02/08 15:27
Joined: Dec 2007
Posts: 10
Z
Zxya Offline
Newbie
Zxya  Offline
Newbie
Z

Joined: Dec 2007
Posts: 10
or use tga ' s with alpha channels


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