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Import FBX > WED #176743
01/06/08 16:12
01/06/08 16:12
Joined: Aug 2005
Posts: 390
Florida
O
oldschoolj Offline OP
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oldschoolj  Offline OP
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Joined: Aug 2005
Posts: 390
Florida
When I import a level in FBX format, it seems that wed converts all models into blocks. Is this true? Also, I cannot build the level because I get "plane is to narrow" errors. Any solution to this problem?

Most of my level models are meshes that have holes, to save space, is this the reason why I am getting the error?

Last edited by oldschoolj; 01/06/08 16:18.

you can find me with my face in the keyboard, unshaven, listening to some nameless techno tragedy, and hashing through code over a cold cup a stale joe. __________________________________ yours truly
Re: Import FBX > WED [Re: oldschoolj] #176744
01/06/08 17:26
01/06/08 17:26
Joined: Jul 2002
Posts: 1,364
Minbar
M
MaxF Offline
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MaxF  Offline
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Minbar
Hi

Me too I always get "plane is to narrow W071" on most imported static mesh.


Re: Import FBX > WED [Re: MaxF] #176745
01/06/08 18:51
01/06/08 18:51
Joined: Jul 2006
Posts: 511
Germany,NRW
KMS Offline
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KMS  Offline
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Joined: Jul 2006
Posts: 511
Germany,NRW
I made the same experience!


You need full animated lowpoly-fishes?Look at
http://www.projekt-3d.de/pages/shop2pag.html
Re: Import FBX > WED [Re: KMS] #176746
01/10/08 13:53
01/10/08 13:53
Joined: Jun 2006
Posts: 44
A
ajs2 Offline
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ajs2  Offline
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Posts: 44
CAN ANYBODY SOLVE THIS???

You would be seen as a legend if you can!!!

Re: Import FBX > WED [Re: MaxF] #176747
01/10/08 16:41
01/10/08 16:41
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline
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rojart  Offline
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Joined: Oct 2004
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Lgh
Select all blocks and make it bigger with Scale option.
Use Object -> Find Block and make it bigger.

Last edited by rojart; 01/10/08 16:49.

Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: Import FBX > WED [Re: rojart] #176748
01/10/08 16:43
01/10/08 16:43
Joined: Jun 2006
Posts: 44
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ajs2 Offline
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ajs2  Offline
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Posts: 44
I knew that but that brings the model into the wrong sacal and you cant scale it back down!!!

ANY OTHER ANWSERS??

Re: Import FBX > WED [Re: ajs2] #176749
01/10/08 22:53
01/10/08 22:53
Joined: Apr 2006
Posts: 1,551
Netherlands
D3D Offline
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D3D  Offline
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Joined: Apr 2006
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Netherlands
Do the scaling before you export as FBX from within your 3d modeling software.


smile
Re: Import FBX > WED [Re: D3D] #176750
01/11/08 14:01
01/11/08 14:01
Joined: Jun 2006
Posts: 44
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ajs2 Offline
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ajs2  Offline
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Posts: 44
Very Interesting!!!
Is there anyway to k ow you have scaled it up enough?
Or is it trial and error???

Re: Import FBX > WED [Re: ajs2] #176751
01/11/08 19:08
01/11/08 19:08
Joined: Aug 2005
Posts: 390
Florida
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oldschoolj Offline OP
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oldschoolj  Offline OP
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Joined: Aug 2005
Posts: 390
Florida
well that would work, but my levels are huge...and would naturally become to large for the compiler to build. I wonder, does anyone know why the wed turns them into block upon import instead of keeping them as a model? This would be useful information.


you can find me with my face in the keyboard, unshaven, listening to some nameless techno tragedy, and hashing through code over a cold cup a stale joe. __________________________________ yours truly
Re: Import FBX > WED [Re: oldschoolj] #176752
01/13/08 21:11
01/13/08 21:11
Joined: Jun 2006
Posts: 44
A
ajs2 Offline
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ajs2  Offline
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Joined: Jun 2006
Posts: 44
ANYBODY???

Theres a pint in it(in Ireland) for someone that can help!!!

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