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Re: directx 10 games
[Re: not_me]
#178271
01/17/08 12:37
01/17/08 12:37
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Joined: Apr 2007
Posts: 582 Germany
Poison
User
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User
Joined: Apr 2007
Posts: 582
Germany
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I don´t think that the price of 3dgs would go up but it would be really nice to see that 3dgs supports DX10. At the moment not many people have Vista so they can not play DX10 games, so the Engine must support DX9 and seperatly DX10.
Cheers
Toni
Everything is possible, just Do it!
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Re: directx 10 games
[Re: not_me]
#178275
01/18/08 13:08
01/18/08 13:08
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Joined: Mar 2002
Posts: 7,727
old_bill
Senior Expert
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Senior Expert
Joined: Mar 2002
Posts: 7,727
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Well, he just told you, that before you ask for a new technology, push the existing to its limits. As said before, just having DX10 wont make your games look better by default, it always depends on the person who's working with it, and great looking game were made at all times, it doesnt depends on the technique, it depends on the creator. (not meant personal but in general.  )
Success is walking from failure to failure with no loss of enthusiasm.
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Re: directx 10 games
[Re: old_bill]
#178276
01/18/08 13:26
01/18/08 13:26
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Joined: May 2005
Posts: 2,713 Lübeck
Slin
Expert
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Expert
Joined: May 2005
Posts: 2,713
Lübeck
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Quote:
2. new possiblities. play crysis. first render it in dx9. then render it in dx10(using the "-dx9" in the target box) youll see the possibilities. advanced lighting affects. realistic ambience. more dynamic, softer, soft shadows. greater processing capacity. better shadows from tree leaves. thought the sphere engine way is innovative in the 3dgs realm its doesnt look like leaves are being shadowed...looks more like blocks from a pacman game. though still very impressive. i wouldnt be able to do it so kudos to the sphere engine.
Quote:
would dx10 support give you?
Important was the last word. And I am quite sure that there is no effect which couldn´t be done with directx 9...
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Re: directx 10 games
[Re: not_me]
#178277
01/18/08 18:10
01/18/08 18:10
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Joined: Sep 2003
Posts: 9,859
FBL
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 9,859
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Quote:
3. firoball. im not sure how to take your post. as an insult or as you just saying "someone needs to make a game that pushes dx9 to the limit" and not just me. so ill not respond to that.
I said that it makes no sense to request DX10 support if you can't put up a game which pushes DX9 to the limits. While I don't know whether you're capable of doing so or not, I can say that I've seen many Acknex games. Great ones, acceptable ones and a lot of poor ones - but none of those, not a single one, put DX9 to its limits.
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Re: directx 10 games
[Re: FBL]
#178278
01/18/08 20:09
01/18/08 20:09
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Joined: Oct 2006
Posts: 1,245
AlbertoT
Serious User
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Serious User
Joined: Oct 2006
Posts: 1,245
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Quote:
I said that it makes no sense to request DX10 support if you can't put up a game which pushes DX9 to the limits.
Well I am not using direct x anymore, since I realized that you need a game engine to make game , therefore I am not so familiar with direct x 10 However , maybe , I misunderstood , but your post sounds to me such as
Why do you want to study high math if you dont have even math foundations ?
If so, I dont angree All the new direct x edition not only introduce new features but they also greatly simplified the use of the old ones Consequently there was no reason not to switch immediatly ,for example, from direct x 7 to 8 or from 8 to 9 In case of direct x 10 the only issue is actually Vista
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