Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
5 registered members (Dico, AndrewAMD, TipmyPip, NewbieZorro, Grant), 15,791 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 2 1 2
Re: Problem with c_trace and wait [Re: Luzifer] #178933
01/24/08 18:29
01/24/08 18:29
Joined: Jul 2007
Posts: 959
nl
F
flits Offline
User
flits  Offline
User
F

Joined: Jul 2007
Posts: 959
nl
maby post a small demo that inside everthing to make it plausible

Last edited by flits; 01/24/08 18:29.

"empty"
Re: Problem with c_trace and wait [Re: Joozey] #178934
01/25/08 12:35
01/25/08 12:35
Joined: Dec 2007
Posts: 34
L
Luzifer Offline OP
Newbie
Luzifer  Offline OP
Newbie
L

Joined: Dec 2007
Posts: 34
Thanks, but didn't make a difference either. This is unbelievable. There seems to be no mistake but it doesn't work.

Re: Problem with c_trace and wait [Re: Luzifer] #178935
01/26/08 14:50
01/26/08 14:50
Joined: Dec 2007
Posts: 34
L
Luzifer Offline OP
Newbie
Luzifer  Offline OP
Newbie
L

Joined: Dec 2007
Posts: 34
Okay, now I got a preliminary solution. I replaced the c_trace in the crosshair function with A5's trace command. That is so weird. Maybe a bug in the engine?

Page 2 of 2 1 2

Moderated by  HeelX, Lukas, rayp, Rei_Ayanami, Superku, Tobias, TWO, VeT 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1