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Ready's Marblegame #178959
01/21/08 00:59
01/21/08 00:59
Joined: Dec 2003
Posts: 129
Osnabrück, Germany
Ready Offline OP
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Ready  Offline OP
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Joined: Dec 2003
Posts: 129
Osnabrück, Germany
Since about one month, I've been working on a small marble game. Its not much yet but already quite fun to just roll around
Everything is still work in progress and there is still a ton of things left that I yet have to learn and implement but its getting there
Also its my first game (programming, I made some maps for A6 a long while ago) with 3dgs and I haven't really programmed much since 2001 or so (and I wasn't very good back then either)

Special thanks so far goes to HeelX for answering me some stupid questions about some problems I had (don't worry, I'm certain there will be more haha .. hope you don't mind me bugging you ^^)and for his awesome font renderer. And thegamedesigner for helping me with the initial setup of my camera (damn .. don't want to think back .. my code gave me so much trouble)

Whatever, here is the video (sorry, crappy youtube quality)
http://youtube.com/watch?v=iBBPaye_9nk

Also thanks to george and his aum for providing me with references and examples to all kinds of stuff .. <3 the big aum chm file and the search function


Do not underestimate people because they have a low post count... :0
Re: Ready's Marblegame [Re: Ready] #178960
01/21/08 02:38
01/21/08 02:38
Joined: Nov 2004
Posts: 862
Australia
DavidLancaster Offline
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DavidLancaster  Offline
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Joined: Nov 2004
Posts: 862
Australia
First game? Congratulations! It looks pretty cool What effect are you using on the wooden planks?

Re: Ready's Marblegame [Re: Ready] #178961
01/21/08 07:47
01/21/08 07:47
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Frederick_Lim Offline
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Frederick_Lim  Offline
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Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Looks fun. Very nice camera movement Is your level made in WED blocks?

Re: Ready's Marblegame [Re: Frederick_Lim] #178962
01/21/08 11:07
01/21/08 11:07
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
yeah man it looks cool. i would love to play a demo.

julz


Formerly known as JulzMighty.
I made KarBOOM!
Re: Ready's Marblegame [Re: JibbSmart] #178963
01/21/08 13:36
01/21/08 13:36
Joined: Dec 2003
Posts: 129
Osnabrück, Germany
Ready Offline OP
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Ready  Offline OP
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Joined: Dec 2003
Posts: 129
Osnabrück, Germany
Hah, I almost forgot to mention that xD
I'm using a modified version of xXxGuitar's specbump shader

Quote:

Looks fun. Very nice camera movement Is your level made in WED blocks?


Yeah, the testlevel is. I'm not sure if I should stick with block geometry for the "real" levels or if I should use models instead (3dmax + lofting tool = awesome) Problem is, right now I'm using a trace with scan texture to get the surface I'm currently rolling on (grass, ice, sand, etc...) but I have no idea how to set different surface parameters when I'm using models instead of blocks (more like, how to detect different surfaces)

Last edited by Ready; 01/21/08 13:39.

Do not underestimate people because they have a low post count... :0
Re: Ready's Marblegame [Re: Ready] #178964
01/21/08 14:52
01/21/08 14:52
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
For each model, have it save a material ID in a skill, like this:

Code:

#define type, skill20
#define id_grass 1
#define id_wood 2
#define id_metal 3
#define etc...

action object()
{
...
my.type = id_grass;
...
}



Then just have the trace check you.type


xXxGuitar511
- Programmer
Re: Ready's Marblegame [Re: xXxGuitar511] #178965
01/21/08 15:07
01/21/08 15:07
Joined: Dec 2003
Posts: 129
Osnabrück, Germany
Ready Offline OP
Member
Ready  Offline OP
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Joined: Dec 2003
Posts: 129
Osnabrück, Germany
Aah thank you. I might make the levels out of models then
Gonna mess around with that in the next few days


Do not underestimate people because they have a low post count... :0
Re: Ready's Marblegame [Re: Ready] #178966
01/21/08 19:31
01/21/08 19:31
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Looks quite promising indeed, great start !!
Like Julz mentioned, I would love to play a demo version for this as well

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
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Re: Ready's Marblegame [Re: frazzle] #178967
01/21/08 19:47
01/21/08 19:47
Joined: Dec 2003
Posts: 129
Osnabrück, Germany
Ready Offline OP
Member
Ready  Offline OP
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Joined: Dec 2003
Posts: 129
Osnabrück, Germany
I'll definitely release a demo at some point. But right now there is just too much stuff that still needs to be done first ^_^


Do not underestimate people because they have a low post count... :0
Re: Ready's Marblegame [Re: Ready] #178968
01/22/08 03:45
01/22/08 03:45
Joined: Oct 2006
Posts: 175
G
Gumby22don Offline
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Gumby22don  Offline
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G

Joined: Oct 2006
Posts: 175
The other advantage going with models, is you can eventually think about a level editor

Don
have a great day


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