hi everybody,
I'm trying to make an item that functions as a projectile, not unlike the Koopa Shell in Mario Kart series. When released, it somewhat acts as a ball, bouncing over the level until it hits an entity (in this case, it may be either a bot or a player).
Problem is, when launched, sometimes it hits the own player who released it, even if I set the projectile to travel at 50 quants per cycle. The highest speed a player can attain is 45 quants per cycle.
Now there's this weird thing. In my development station, where the framerate is pretty low, normally I don't experience this problem, but when testing on a faster pc (running at roughly 60 fps), this happens every once in a while.
I'm not really sure, but I believe it could be something about how Gamestudio priorizes collisions related to the player.
I'm out of ideas. Please, any help would really be appreciated!
Last edited by Jack_Dracon; 01/21/08 19:50.