Hi
It is known that old 3d cards doesnt render very well textures bigger than 256x256.
So in my game i try to make everything be 256 or less ( but my game is kindda big so everything has to be big) the problem is i needed a texture that has to be eg.512x512, but i dont wanna make it bigger than 256. So my question is:
IF I make a 256x256 texture and put it in WED and Scale it bigger by WED or by Code
does still gonna get problems with old 3d cards? ps. the original file is 256x256 i only scaled it by code or by WED.another one:
Does this apply to Sprites? Can I have a 1024x512 sprite and still will render in old 3d cards? thanks for you attention.