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"Destructable Dirt" As in Liero
#179424
01/23/08 03:21
01/23/08 03:21
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Joined: Oct 2003
Posts: 2,194 Saturn
Metal_Thrasher
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OP
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Joined: Oct 2003
Posts: 2,194
Saturn
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I was at work when this idea hit me. To design a game like Liero. Which, for you guys who aren't familiare is like Worms, except for it isn't turn based, and instead of being on land, you're inside of it. and you dig through it or blast through it. Like this:: Well, the point here is. Does anybody have even the slightest clue to whether it's possible to create a "dirt" that could be destroyed from any angle. It would matter whether it was done 2D or 3D. But I couldn't even think of a single way to acomplish this effect. But i can believe it's entirely immpossible. PS: I posted here because I awsnt sure where else to post, but I figure like anything in programming a game, it starts with script.
-Johnny Thrash
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Re: "Destructable Dirt" As in Liero
[Re: Metal_Thrasher]
#179425
01/23/08 03:36
01/23/08 03:36
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
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Joined: Mar 2006
Posts: 2,503
SC, United States
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Hey bro...
The first (and only) way that comes to mind is be created an "array" of blocks (like minesweeper). Then just removing them to create a tunnel. However, on the front of the block, draw a somewhat round shape thats bigger than the block, so it all looks rounded...
xXxGuitar511 - Programmer
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Re: "Destructable Dirt" As in Liero
[Re: xXxGuitar511]
#179426
01/23/08 04:06
01/23/08 04:06
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Joined: Oct 2003
Posts: 2,194 Saturn
Metal_Thrasher
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Joined: Oct 2003
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Saturn
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hmmm, it's inventive. but I'm kinda afraid it might come off corny in appearence and functionality. Esp. in comparison to other cames of that kind
((PS: sorry about metal forum dude, I'm having server problems so it's been down))
-Johnny Thrash
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Re: "Destructable Dirt" As in Liero
[Re: Metal_Thrasher]
#179427
01/23/08 04:20
01/23/08 04:20
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Joined: Oct 2003
Posts: 2,194 Saturn
Metal_Thrasher
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Posts: 2,194
Saturn
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I'm thinking that to render an effect like this (at least in 2D) you'd need to use direct x. Like what it you could have it draw a circle or clear away vertices or a model being rendered, and some how player entities could only pass through that... Just an idea. thought it's kinda way out there.
-Johnny Thrash
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Re: "Destructable Dirt" As in Liero
[Re: Metal_Thrasher]
#179430
01/23/08 10:19
01/23/08 10:19
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Joined: Dec 2003
Posts: 129 Osnabrück, Germany
Ready
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Joined: Dec 2003
Posts: 129
Osnabrück, Germany
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A friend of mine wrote a terrain system where verticle positions are stored in voxels (so you can deform it any way you like) ... that would work. Would probably be a bit overkill for 3dgs though
Do not underestimate people because they have a low post count... :0
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Re: "Destructable Dirt" As in Liero
[Re: Nems]
#179432
01/23/08 18:25
01/23/08 18:25
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
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Joined: Jun 2006
Posts: 2,640
Earth
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I just had a similar (or the same?) idea as ready's friend had:
you have one huge block. floating above it, there's a terrain, that is straight. when moving forward or shooting, you move the affected vertecies back behind the block, so that the block's visible at these places...
?
Micha
~"I never let school interfere with my education"~ -Mark Twain
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