are you joking? I don't hold my breath for anything regarding the words "upcoming", or "in development" when concerning new features for 3DGS. This shader is absolutely critical to the release of my game, so I definately need help. Ex why dont you PM me with whatever details you need to discuss with me. I simply need the shader, and need to be shown how to attach it to a "projector" that will always point down at whatever surface the player, enemy, npc, etc. is standing on who is casting the spell. It needs to be able to project images, and I need to be able to manipulate those images how ever I see fit (scale, brightness, pan, etc.) however I want through lite-c, while the spell is going off. I know how to do this normally obviously, but I don't know if I can still do this with a projected image, or if it's the same coding.
Here's are my needs in black and white.
Example of projection shader by faux logic:
What I need (extreme redundancy sorry):