Gamestudio Links
Zorro Links
Newest Posts
New FXCM FIX Plugin
by flink. 06/04/24 07:30
AlpacaZorroPlugin v1.3.0 Released
by kzhao. 05/22/24 13:41
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
Change chart colours
by 7th_zorro. 05/11/24 09:25
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
0 registered members (), 1,454 guests, and 8 spiders.
Key: Admin, Global Mod, Mod
Newest Members
AemStones, LucasJoshua, Baklazhan, Hanky27, firatv
19058 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Projection Shader #179607
01/24/08 02:31
01/24/08 02:31
Joined: Aug 2005
Posts: 390
Florida
O
oldschoolj Offline OP
Senior Member
oldschoolj  Offline OP
Senior Member
O

Joined: Aug 2005
Posts: 390
Florida
Looking for a talented shader programmer to make me a projection shader that functions similar to faust logic's afx plugin for torque. I don't need art particle programmming or anything else, just the shader.

link to info on afx, and screenshots

1) You will need to show me how to implement it into the game.

2) You will recieve credit for the shader.

3) You will be required to sign a NDA.

I will be using this for spell effects, please post or send me a tell, and how much you want to be paided.

Thanks

Jesse

Last edited by oldschoolj; 01/24/08 02:32.

you can find me with my face in the keyboard, unshaven, listening to some nameless techno tragedy, and hashing through code over a cold cup a stale joe. __________________________________ yours truly
Re: Projection Shader [Re: oldschoolj] #179608
01/24/08 09:18
01/24/08 09:18
Joined: Jan 2004
Posts: 2,013
The Netherlands
E
Excessus Offline
Expert
Excessus  Offline
Expert
E

Joined: Jan 2004
Posts: 2,013
The Netherlands
I think you can achieve the desired effect with the upcoming decal management (see forecast).

If that's not what you want, I can write such a shader for you, but I'd like to discuss the details by email or pm.

Re: Projection Shader [Re: Excessus] #179609
01/24/08 17:11
01/24/08 17:11
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
werent they planning on have those types of decals a long time ago?

Re: Projection Shader [Re: lostclimate] #179610
01/24/08 17:43
01/24/08 17:43
Joined: Aug 2005
Posts: 390
Florida
O
oldschoolj Offline OP
Senior Member
oldschoolj  Offline OP
Senior Member
O

Joined: Aug 2005
Posts: 390
Florida
are you joking? I don't hold my breath for anything regarding the words "upcoming", or "in development" when concerning new features for 3DGS. This shader is absolutely critical to the release of my game, so I definately need help. Ex why dont you PM me with whatever details you need to discuss with me. I simply need the shader, and need to be shown how to attach it to a "projector" that will always point down at whatever surface the player, enemy, npc, etc. is standing on who is casting the spell. It needs to be able to project images, and I need to be able to manipulate those images how ever I see fit (scale, brightness, pan, etc.) however I want through lite-c, while the spell is going off. I know how to do this normally obviously, but I don't know if I can still do this with a projected image, or if it's the same coding.

Here's are my needs in black and white.

Example of projection shader by faux logic:



What I need (extreme redundancy sorry):




you can find me with my face in the keyboard, unshaven, listening to some nameless techno tragedy, and hashing through code over a cold cup a stale joe. __________________________________ yours truly

Moderated by  checkbutton, Inestical, Perro 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1