It's a shame that I cannot use render_targets for pp effects, and fullscene antialias together.
My question is, why do they not work together?
I did notice something. If I bring up my ingame inventory, it has a seperate view that IS antialiased, even with the fullscene pp effects, is this because the shader only effects the view it is attached to?
If this is the case, wouldn't it then be possible to just render two views, one for the pp effect, and one for the antialiasing? Or just have a self-antialiasing effect?
Last edited by oldschoolj; 01/24/08 19:18.