Thanks for your response, i can follow you, that the engine can not determine the shape of my monitor but that was not what i meant.
One simple example, i do start the engine in 1024x768 fullscreen on my widescreen monitor. Now everything looks streched - because my monitor streches the pixels,
but here the point comes now i take a screenshot with F6. Once i exit the engine and look at this screenshot it has the perfect measures. Because my monitor just streched those smaller engine resolution. I just did it again, here it is:
http://ackbytes.com/upload/normal.jpg Have a look at the ackfont in the top left to see the resolution and notice nothing is streched there. To my understanding taking a screenshot just grabs the data, the gfxcard sends to the monitor. This must not correspond to what you see, but it does correspond to what the engine is sending out. Right?
Okay now the same game with 1280x800 at my widescreen monitor. Again everything looks streched, i take a screenshot, exit the game and boom, this is what i got.
http://ackbytes.com/upload/wide.jpg Notice that everything except the ackfont is streched in the screenshot. How can that be? Thats not logical to me, because in windowed mode everything would look not streched at this resolution.
Please look very closely to ackfont top left corner again you can see the font is not streched but the 3d scene is. So this must have to do with the engine and
not with my monitor, if it would - that ackfont must have been streched too!
Can you please explain this please? Thanks very much!
Greetings
edit: You can perfectly see the difference in the streching of only the 3d scene, once you open both pictures at once or overlay them starting at the top left corner.