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Problem with Sky Boxes #179989
01/25/08 23:51
01/25/08 23:51
Joined: Jan 2008
Posts: 13
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ajsquared Offline OP
Newbie
ajsquared  Offline OP
Newbie

Joined: Jan 2008
Posts: 13
Everywhere
Whenever I add a sky box to contain my level and try to build the map, it tells me that "block 0 is concave". Levels that other people have made do not have this problem, just levels that I make.

I am using A7 if it matters.

Also, without the box the map compiler tells me the level is leaking. Is this because I do not have a sky box?

Last edited by ajsquared; 01/26/08 02:35.
Re: Problem with Sky Boxes [Re: ajsquared] #179990
01/26/08 15:14
01/26/08 15:14
Joined: Jan 2008
Posts: 13
Everywhere
ajsquared Offline OP
Newbie
ajsquared  Offline OP
Newbie

Joined: Jan 2008
Posts: 13
Everywhere
Last night as I was playing around with WED, I found that as long as I don't give the box a sky texture, it compiles fine. It only warns me that the level is leaking.

Re: Problem with Sky Boxes [Re: ajsquared] #179991
01/26/08 15:25
01/26/08 15:25
Joined: Jan 2008
Posts: 13
Everywhere
ajsquared Offline OP
Newbie
ajsquared  Offline OP
Newbie

Joined: Jan 2008
Posts: 13
Everywhere
I think I found the solution: set the mesh size to zero, then check the "create meshes button" in the map compiler.


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