I am working on a game that involves the player moving a ball through a maze. I would like to make the ball roll when it moves and not just glide across the ground. I have tried using c_rotate and directly setting the pan/tilt/roll values, but these do not help. What should I do?
I don't believe A7 Extra supports the physics, but I'm not sure. If it does, how would I make the ball a physics entity? If not, what should I do then?
When solving or finishing up a thread it is good if the solution or final answer to the question raised is shown. There are many other readers that will come to this thread later an it's nice not to leave them hanging without the answer to the question if you have one.
cheers, tindust
Re: Rotate while Moving
[Re: tindust]
#180000 01/28/0807:1801/28/0807:18
what about using a central placed bone? is that an option for you?
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