I'm using A7.07, and I've been experimenting with post-processing FX with camera.stage. The thing is, whenever I run the level, the PP effect shows up fine, but the rendering of objects (the culling, I think) is all backwards. Models that should show up in front of another show up behind, and even separate meshes of the same model are on top of each other.
This also occurs when the pp_view's material is set to NULL. And I've already tried setting CULL_CW as a flag; it doesn't work.
The level is running @ 1024x768 (ImageShack resized my image), on an nVidia GeForce 7300 GT 512MB VRAM. DirectX 9.0c and Windows XP SP1 (stupid Microsoft won't let me activate my Windows, and because of that, I can't get SP2. I have 12 days and counting).
Could it be the fact that I'm using SP1?