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patrol_path #180631
01/29/08 06:10
01/29/08 06:10
Joined: Apr 2007
Posts: 83
prog Offline OP
Junior Member
prog  Offline OP
Junior Member

Joined: Apr 2007
Posts: 83
hi..
i have given patrol_path action to an entity. and after it reaches its final node
i want it to stand there, but it is moving in a loop...(though the first n last nodes r not connected)
how can i make the entity move in a path and stop when it reaches last node.

Re: patrol_path [Re: prog] #180632
01/29/08 08:43
01/29/08 08:43

A
Anonymous
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Anonymous
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A



path_nextnode(ENTITY*,var node,var edge) returns 0 if there is no next node - so it must be a dead end.


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