bmap rain_bmap = <rain.tga>;function rain_fun{ my.alpha -= 0.2* time_step; if(my.alpha <=0)|| (my.z <=0){my.lifespan =0;} }function rain{ my.x = camera.x + (random(600)-300); my.y = camera.y + (random(600)-300); my.z = camera.z + (random(200)+200); my.bmap = rain_bmap; my.move = on; my.oriented = off; my.facing = on; my.passable =off; my.alpha = random(40) +40; my.size = random(3) +2; my.function = rain_fun; my.vel_z -= (random(20)+30) * time_step;}
effect (rain,70 *time_step,nullvector,nullvector); //play with 70
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