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3d view without perspektive? #180990
01/30/08 19:33
01/30/08 19:33
Joined: Jul 2006
Posts: 111
Germany near Wuerzburg
D
Disaster Offline OP
Member
Disaster  Offline OP
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D

Joined: Jul 2006
Posts: 111
Germany near Wuerzburg
hi
is there a way to turn off that only the point in the middle of the view has exactly the perspective you want?. i want to see the whole screen in the same view like if you have a very wide camera.
because i doesn't really know how to explain it, i'll add a little picture

[image][img=http://img247.imageshack.us/img247/70/unbenannt2yo6.th.jpg][/image]


mfg Disaster
Re: 3d view without perspektive? [Re: Disaster] #180991
01/30/08 20:01
01/30/08 20:01
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Joined: May 2005
Posts: 2,713
Lübeck
I wrote a plugin which creates an orthogonal projectionmatrix.
You can find it here:http://www.coniserver.net/ubbthreads/showflat.php/Cat/0/Number/811731/page/0/fpart/1/vc/1
Just include the dll, call the function to set the materiamatrix to the new viewprojectionmatrix and then transform every vertex with this new matrix instead of 3DGS´ matViewProj in a simple vertexshader.

Re: 3d view without perspektive? [Re: Slin] #180992
01/31/08 15:47
01/31/08 15:47
Joined: Jul 2006
Posts: 111
Germany near Wuerzburg
D
Disaster Offline OP
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Disaster  Offline OP
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D

Joined: Jul 2006
Posts: 111
Germany near Wuerzburg
thanks^^


mfg Disaster
Re: 3d view without perspektive? [Re: Disaster] #180993
01/31/08 16:33
01/31/08 16:33
Joined: Jan 2003
Posts: 4,305
Damocles Offline
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Damocles  Offline
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Joined: Jan 2003
Posts: 4,305
set camera.arc=1 (a very low value)
The camera then "zooms" in.
You need to place the camera very far then.

Re: 3d view without perspektive? [Re: Slin] #180994
02/19/08 09:57
02/19/08 09:57
Joined: Oct 2006
Posts: 175
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Gumby22don Offline
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Joined: Oct 2006
Posts: 175
Quote:

I wrote a plugin which creates an orthogonal projectionmatrix.
You can find it here:http://www.coniserver.net/ubbthreads/showflat.php/Cat/0/Number/811731/page/0/fpart/1/vc/1
Just include the dll, call the function to set the materiamatrix to the new viewprojectionmatrix and then transform every vertex with this new matrix instead of 3DGS´ matViewProj in a simple vertexshader.




Lol - sounds easy enough, and I think I could eventually get it right if I went slowly through the shader tutorial package and managed to understand it all, but... Is there any chance you could post up how to do this for the standard camera view? I'm thinking of trying to setup an isometric camera in 3dgs, to do a retro - 2D iso view.

Don
have a great day


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