I made it smaller... The player falls on the terrain. It stops. But as soon as I move a step, I fall right through it again.
Code:
if(key_s == on)
{
move_var.y += 2 + time;
ent_animate(me,"run",my.skill1,anm_cycle+anm_add);
}
c_move(me,move_var,nullvector,USE_AABB + IGNORE_YOU + IGNORE_PASSABLE + IGNORE_PUSH + ACTIVATE_TRIGGER + GLIDE);
EDIT: Maybe some code will help... I dunno what's up with this. I have v6.6 Extra Edition. And yes, its saved as an HMP... i'm not ... that noob.