yes and no.
You can use shaders as folling: making a material and give it the effect and maybe bmaps you need for the effect. Just as following:
Code:
BMAP* toon_lookup = "toon_lockup.pcx";
MATERIAL* my_material =
{
skin1 = toon_lookup
effect="toon.fx";
}
So it are just a very few lines. To use models with shaders you can then just assign the material to them in WED. If you want to use them on the level geometry, you have to give the material the same names as the name of the texture and the engine will automatically add the shader to it.
So without scripting you won't get shaders. But that are just a very few lines (4 or 5 for every material...) and you can ask in the forum and I am sure we can help you to get that shaders to run.