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Problem with massiveshadercollection! #183913
02/14/08 17:56
02/14/08 17:56
Joined: Feb 2008
Posts: 27
Germany, Hessen
C
Crackdown90 Offline OP
Newbie
Crackdown90  Offline OP
Newbie
C

Joined: Feb 2008
Posts: 27
Germany, Hessen
Hi,
i have a Problem with this shader collection spec. with "Doom3 like SpecBump 7 lights (Matt_Aufderheide)" from Shader Model 2.0! If i load more than 1 texture with Specbump, for example in a stone texture and a wood texture, the lines in the texture are overcrosing, an ever textur has the same "lines".

I believe in shader.wdl: Something must go wrong an the two textures are overcrossing?!

Here the code:



Thamks Code:
bmap World_normal_bmap = <C_BrwnStcc1_256_norm.tga>;

material C_BrwnStcc1_256 //<---This has to be the Textures Name
{
skin1 = World_normal_bmap;

flags = tangent;
effect = "spec_bump_world.fx";
}

function WorldMaterial_Init_startup()
{
d3d_automaterial = on;
}

//
bmap World_normal_bmap = <H_ClmWll1A_norm.tga>;

material H_ClmWll1A //<---This has to be the Textures Name
{
skin2 = World_normal_bmap;

flags = tangent;
effect = "spec_bump_world.fx";
}

function WorldMaterial_Init_startup()
{
d3d_automaterial = on;
}




Deadly Awaking in the Outback Please Visit! Upcoming 08, a Flight in the death...
Re: Problem with massiveshadercollection! [Re: Crackdown90] #183914
02/19/08 15:20
02/19/08 15:20
Joined: Feb 2008
Posts: 27
Germany, Hessen
C
Crackdown90 Offline OP
Newbie
Crackdown90  Offline OP
Newbie
C

Joined: Feb 2008
Posts: 27
Germany, Hessen
nobody?


Deadly Awaking in the Outback Please Visit! Upcoming 08, a Flight in the death...
Re: Problem with massiveshadercollection! [Re: Crackdown90] #183915
02/19/08 16:59
02/19/08 16:59
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
i cannot imagine what you mean by "lines", a screenshot would be helpful.

Re: Problem with massiveshadercollection! [Re: broozar] #183916
02/20/08 00:24
02/20/08 00:24
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
...your using the same normal map for all your textures (world_normal_bmap). Each normal map needs to be specifically designed for each texture...


xXxGuitar511
- Programmer

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