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Re: Wiimote Plugin Test
[Re: FBL]
#233253
10/27/08 18:03
10/27/08 18:03
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Joined: Jul 2005
Posts: 1,930 Austria
Dark_samurai
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Serious User
Joined: Jul 2005
Posts: 1,930
Austria
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Can it be that conitec uses your plugin for their wiimote support? Because they moved this to beta state and they said in the past that they would prefer to work together with a user.
Sadly I can't use this great plugin because I don't have a wii... But keep up your great work!
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Re: Wiimote Plugin Test
[Re: Dark_samurai]
#234308
11/02/08 01:05
11/02/08 01:05
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Joined: Sep 2003
Posts: 9,859
FBL
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OP
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Posts: 9,859
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Re: Wiimote Plugin Test
[Re: charrua]
#235570
11/08/08 15:48
11/08/08 15:48
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Joined: Sep 2003
Posts: 9,859
FBL
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- Sensitivity is currently fixed, as the IR part was written when the sensitivity settings were not figured out yet. - Basic and extended mode are supported up to now (extended mode is selected automatically whenever possible - with conencted expansion device only basic mode is possible). The mode selection can not be influenced, to keep things as simple as possible for the user. - Size data is extracted for extended mode (basic mode does not carry size info) but currently not written to buffer, meaning it cannot be accessed yet with A7. I have plans to implement some more IR stuff: - putting IR dot size data to buffer for reading it with Lite-C/C-script - recheck the sensitivity settings, maybe make it adjustable. - add a function which allows to specify whether the sensor bar is located on top or on the bottom of the screen - depending on the sensor bar position provide an integrated pointing functionality. Currently I'm very busy finishing some things and doing "normal" jobs in order to keep myself well fed But the actual state is not final, meaning I still want to improve it and add more things to it.
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Re: Wiimote Plugin Test
[Re: FBL]
#236695
11/15/08 21:39
11/15/08 21:39
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Joined: Sep 2003
Posts: 9,859
FBL
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- - putting IR dot size data to buffer for reading it with Lite-C/C-script - recheck the sensitivity settings, maybe make it adjustable. - depending on the sensor bar position provide an integrated pointing functionality. Done so far. Only with the sensor bar location I still have a problem. It seems to be set to top position automatically. Until I find out more, only top position will be supported. Todo: angle correction for IR pointer. Release will be with one of the next A7 betas...
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Re: Wiimote Plugin Test
[Re: FBL]
#240079
12/09/08 10:24
12/09/08 10:24
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Joined: Dec 2008
Posts: 2
Dragons_Slayer
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Sounds great, I was thinking about Wiimote support for 3DGS, I'm going to try it as soon as I'm home, i've got 2 Wiimotes, Nunchuck and Classic Controller. Hopefully it works!
EDIT: It works great! all buttons of the wiimote, nunchuck and classic controller are working, I'm using the build-in bluetooth of a Dell XPS m1710. it's called the "Dell Truemobile 355 bluetooth + EDR". Really great work, I'm looking forward to full wiimote support!
Last edited by Dragons_Slayer; 12/09/08 19:27.
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Re: Wiimote Plugin Test
[Re: urob]
#244427
01/04/09 17:28
01/04/09 17:28
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Joined: Sep 2003
Posts: 9,859
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Hello, I'd like to know, what kind of devices are recommendet for using this. (except the Nintendo-stuff) Which Bluetooth and IR-devices are needed or are preferred?
Great Work! Thanks a lot!
Uwe Any Bluetooth device compatible to Microsoft or Bluesoleil stack should do. Unfortunately there are too many to test, but I've added support for these two HID drviers (they behave a little different) and checked several other code for accessing Wiimote. I found the same fix I added myself in msot of the other libs as well, so this should be working really good. ------------- Meanwhile this library is official part of A7. So by downloading the latest A7 update, you'll always have the latest version of this lib.
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