Ok. Here what I'm trying to do
In L3DT I create a terrain 1024x1024 meters, with some hills and and valleys.
The highest point in the terrain is a hill with the height of 50 meters. That point
will then get the brightest rgb-value (white 255,255,255). The lowest point is
at 0 (black 0,0,0).
I export the produced heightmap as a grayscale bmp-file (1024x1024)
Then in MED I import the bmp-file as terrain. (using default values).
I save this as a hmp file and loads it into WED.
In WED i now has a terrain 1024x1024 with heigt 512.
I know I should perhaps have increased the number of vertices in MED import
to get better resolution, but that is not important for now.
The problem is the relationship between the area and the height. The highest
that was 50 meter in L3DT is 512 here.
A solution would be to scale the terrainblock down in Z, but in WED I only have
found globally scaling so doing that would just scale the whole terrain and thats
not what I want.
So scaling of Z has to be done in MED. This can be done by using arrow down
in scale mode. A problem with this is that I have not found any way to scale by
giving a value (50/1024=0.0488..). Scaling to such a value by using down arrow
is almost hopeless.
That was my though by suggesting to use the R-component in the import formula
as a Z-scaling factor. Then I would get it right directly in import.
Hope that this explains what I'm trying to do.
My English is not to good so its can be hard to explain
Kindly
~Roland