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invisible collison boundary,how to? #185160
02/23/08 02:13
02/23/08 02:13
Joined: Feb 2008
Posts: 4
Nanning,Guangxi,China
harrisyu Offline OP
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harrisyu  Offline OP
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Joined: Feb 2008
Posts: 4
Nanning,Guangxi,China
Hi every one!I have a questtion:how to to make invisible collision boundary for my level ? so that player can't falling out the scene accidently.coordinate limit would work but I think it's too simple,because I want invisible obstacle in my level(we can't just use model every time,right?).

Manual offers two method:
1.'invisible' flag for entity and block,but they don't have collision.
2.block with 'none' flag.they have collison,alomost there.But,they will also "block" the light and cast shadow,clip other block and entity,and if it's in front of the camera it will clip the level.(see the picture below)



I know you have met the same situation,so can you tell me how you do it?


3D Game Studio commercial 7.07 Tools:Blender/Silo/Bryce/Photoshop/Artrage/Flash I like platform game.
Re: invisible collison boundary,how to? [Re: harrisyu] #185161
02/23/08 04:07
02/23/08 04:07
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

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Nems  Offline

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Joined: Mar 2003
Posts: 4,264
Wellington
Set thier polygon flags on or give them a high push value (set invisible)

Re: invisible collison boundary,how to? [Re: Nems] #185162
02/23/08 06:00
02/23/08 06:00
Joined: Feb 2008
Posts: 4
Nanning,Guangxi,China
harrisyu Offline OP
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harrisyu  Offline OP
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Joined: Feb 2008
Posts: 4
Nanning,Guangxi,China
Thank you,Nems!
It works.The point is using model instead of block,and set invisible,use bbox or polygon.
I draw invisble wall using blocks in WED and then export to mdl and import back in(maybe center the pivot in MED).


3D Game Studio commercial 7.07 Tools:Blender/Silo/Bryce/Photoshop/Artrage/Flash I like platform game.

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