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Bone Angle Issue #186225
02/28/08 00:55
02/28/08 00:55
Joined: Jun 2003
Posts: 427
Prison
DarkWhoppy_ Offline OP
Senior Member
DarkWhoppy_  Offline OP
Senior Member

Joined: Jun 2003
Posts: 427
Prison
I wasn't sure whether to post this in C-Script or MED... So since its a bone issue and i'm using MED to try solving it, i'll post here.

I have a character (of course) and a RightHand bone. When I attach a weapon to the hand, the angles are way way off... The weapon hits the player in the leg. Although, the weapon is placed in MED with the tip of the sword looking up the Z axis and the handle on the origin. I use the same weapon when placing it in the holster and adjust its tilt so that it fits and its fine...

I can't use code for the attachment to the hand because the angles change when attacking... The Bone Transform tool doesn't seem to want to work either...

Any suggestions on how to fix this issue? I'm using Extra v7.07.

Last edited by DarkWhoppy_; 02/28/08 00:56.

darkwhoppy@msn.no.spam.com (remove no.spam.) Website: WhoppyArts
Re: Bone Angle Issue [Re: DarkWhoppy_] #186226
03/05/08 03:51
03/05/08 03:51
Joined: Jun 2003
Posts: 427
Prison
DarkWhoppy_ Offline OP
Senior Member
DarkWhoppy_  Offline OP
Senior Member

Joined: Jun 2003
Posts: 427
Prison
I hate having to "bump" this... but its still an issue for me...

Anyone?


darkwhoppy@msn.no.spam.com (remove no.spam.) Website: WhoppyArts

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