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MED 6.884 #186270
02/28/08 07:34
02/28/08 07:34
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline OP

.
Nems  Offline OP

.

Joined: Mar 2003
Posts: 4,264
Wellington
Bones animation in this version is unacceptably buggy.

After 3 tests and 5 frames later in each test, MED distorts bone animations by returning some boned elements back to its original start configuration for the boned element.

The model consists of 2 seprately boned elements, both having their own parent bones and children.

2 days worth of work down the drain!

Does MED not support seperatly boned elements in the same file?

The selction in this version is superior though

Re: MED 6.884 [Re: Nems] #186271
03/03/08 10:06
03/03/08 10:06
Joined: Jul 2000
Posts: 28,077
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,077
Frankfurt
A problem with bones in MED was already reported by another user. This will be fixed in the next update.


Moderated by  jcl, Nems, Spirit, Tobias 

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