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Bone animation problem? #186701
03/02/08 17:17
03/02/08 17:17
Joined: Feb 2007
Posts: 21
UK
Stubbsy Offline OP
Newbie
Stubbsy  Offline OP
Newbie

Joined: Feb 2007
Posts: 21
UK
Hey, I'm animating a character using bones but when I go back to edit, say walking, the changes seem to ruin any animations that come after that. Is there a way to edit just the current frame? Am i being extremely stupid here? :-p cheers

Re: Bone animation problem? [Re: Stubbsy] #186702
03/02/08 18:22
03/02/08 18:22
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Use 'Frame Range' or 'Auto Scene range' from memory (forgot what its called) and all your following anims should be updated to reflect the changes from a prior one.
Acesed from the time line, lower left bottom.

Re: Bone animation problem? [Re: Nems] #186703
03/02/08 19:07
03/02/08 19:07
Joined: Feb 2007
Posts: 21
UK
Stubbsy Offline OP
Newbie
Stubbsy  Offline OP
Newbie

Joined: Feb 2007
Posts: 21
UK
Im trying to get changes in previous anis to not be reflected in later ones though. Like re-touching my walk ani now also alters crouch and any other ani after walk. Any way around that?


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