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Re: massive multiplayer
#12809
06/06/03 00:53
06/06/03 00:53
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Anonymous
OP
Unregistered
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Anonymous
OP
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Plouf
what's means "-MMOG" IN COMMAND LINE
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Re: massive multiplayer
#12810
06/06/03 03:04
06/06/03 03:04
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Anonymous
OP
Unregistered
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Anonymous
OP
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if I want to run the gamestudio aplication in multiplayer, but all the clients will to connect in the port 500 for example: 192.168.122.100:500
what's the correct command line for the clients? and the server?
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Re: massive multiplayer
#12812
06/06/03 06:20
06/06/03 06:20
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Joined: May 2003
Posts: 44 Fr
Plouf
Newbie
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Newbie
Joined: May 2003
Posts: 44
Fr
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-MMOG stands for Masiv Multiplayer Online Game (and special typing errors makes the thing more "personal") Dont try that comand for now, conitec is still working on it MMORPG is really hard to do, I agree, but maybay in few years it will be easyer, thats the most enjoyable games (to me) and the kind of game where players cares less on graphics (look at Neocron )
Rookie Plouf
[url=http://bthprod.free.fr]http://bthprod.free.fr[/url]
Dll to load dds texture any size, anywhere and one day HMP Maker
Dont read my post until I finished editing it!! :D
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Re: massive multiplayer
#12813
06/06/03 20:32
06/06/03 20:32
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Anonymous
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Anonymous
OP
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I,m working about a MMORPG project game I have this computer configuration: AMD duron 900 Mhz - 256 mb RAM (16mb video on-board) HD 20 Gb and internet acess 256 Kbps (ADSL) with this computer is possible to run a MMORPG server ?
ps: my project game are 90% done!
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Re: massive multiplayer
#12815
06/06/03 22:03
06/06/03 22:03
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Anonymous
OP
Unregistered
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Anonymous
OP
Unregistered
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Fabio, do you have a publisher? If so wouldn't they take care of the server? It depends on the deal you strike with them, of course.
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Re: massive multiplayer
#12816
06/06/03 23:15
06/06/03 23:15
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Joined: May 2003
Posts: 44 Fr
Plouf
Newbie
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Newbie
Joined: May 2003
Posts: 44
Fr
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Havent you done bandwidth estimation? ADSL may be enough for 10 players, not much more.
Rookie Plouf
[url=http://bthprod.free.fr]http://bthprod.free.fr[/url]
Dll to load dds texture any size, anywhere and one day HMP Maker
Dont read my post until I finished editing it!! :D
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Re: massive multiplayer
#12817
06/06/03 23:54
06/06/03 23:54
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Joined: Jul 2000
Posts: 8,973 Bay Area
Doug
Senior Expert
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Senior Expert
Joined: Jul 2000
Posts: 8,973
Bay Area
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Kevin Ross (from the link below): quote:
Equipment is key on any massively online game. Just to give you an idea, we are currently using 92 servers for the Unknown. Yes when we say servers we mean Dell Power Edge Servers, not clones, not 386?s, 6 SQL cluster servers being used to store data, and one EMC Oracle Database used to calculate player positions and entities. We are not using a cable modem to connect to the internet but a DS3 (45 Meg pipe) to the internet. Understand it takes 500 players per T1 to play any online game. That may sound like a lot but it is not when you think massive. Most Dial-ups can only handle 4 players, and most cable lines 8-14. ASDL can do a few more, but understand this is uploading & download your doing both. Our servers are connected via fiber, to a core switch with multiple backbones to insure security and reliability. This is just 1 Unknown Shard, since we are planning on running only one world this is one world worth of equipment.
http://www.conitecserver.com/cgi-bin/ubbcgi/ultimatebb.cgi?ubb=get_topic;f=24;t=000026
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Re: massive multiplayer
#12818
06/07/03 00:18
06/07/03 00:18
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Anonymous
OP
Unregistered
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Anonymous
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I send this hard question for conitec support I send this message for conitec support: see:
but for MMP, I go to need a super-computer? my computer is duron 1.2 mhz, 256mb RAm , HD 20gb, winxp
internet acess 256 kbps ADSL
is sufficient?
her response is that:
Dear Fabio,
Yes of course, if you want to create a MMP with 1000 players you need the best computer you can get.
And you need a very fast internet connection.
But before, you must finish your game.
Then ask a publisher for the rest!
Best reagards,
Tobias Runde
- Support -
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