Hey!
I've been working on optimizing, reducing textures' resolution, polygon count, number of entities, etc. to solve some slowdown problems in my level. As a result, it turned out to run faster, but once the slowdown problem was resolved, the level started getting quick freezes on some spots! And every time I change something on the level, the freezings move to seemingly unrelated places, and I can't identify a pattern which it can be occurring.
It's also safe to say I've been checking LOD values, clip_near/far values, mipmap sizes and all. I've been using ent_preload too, which really helped eliminating several slow places.
Can it be some programming problem? Or am I doing something wrong?
Thanks, everybody!