Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
2 registered members (OptimusPrime, AndrewAMD), 14,580 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Performance problems #189352
03/18/08 20:20
03/18/08 20:20
Joined: Apr 2006
Posts: 14
S
Sidarta Offline OP
Newbie
Sidarta  Offline OP
Newbie
S

Joined: Apr 2006
Posts: 14
Hey!

I've been working on optimizing, reducing textures' resolution, polygon count, number of entities, etc. to solve some slowdown problems in my level. As a result, it turned out to run faster, but once the slowdown problem was resolved, the level started getting quick freezes on some spots! And every time I change something on the level, the freezings move to seemingly unrelated places, and I can't identify a pattern which it can be occurring.

It's also safe to say I've been checking LOD values, clip_near/far values, mipmap sizes and all. I've been using ent_preload too, which really helped eliminating several slow places.

Can it be some programming problem? Or am I doing something wrong?

Thanks, everybody!

Re: Performance problems [Re: Sidarta] #189353
03/18/08 21:17
03/18/08 21:17
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
maybe try FPS_MAX = 60; or whatever value you choose.


Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1