Gamestudio Links
Zorro Links
Newest Posts
TDAmeritrade plugin with new Schwab accountt?
by AndrewAMD. 03/24/26 17:11
TMFs on options in live trading
by mosfet. 03/23/26 07:29
ZorroGPT
by TipmyPip. 03/20/26 07:00
Black Book, 4th edition
by jcl. 03/17/26 09:28
Trying to get started...
by Lukudo. 03/16/26 09:08
AUM Magazine
Latest Screens
Dorifto samurai
Shadow 2
Rocker`s Revenge
Stug 3 Stormartillery
Who's Online Now
4 registered members (Grant, Ayumi, alibaba, Quad), 5,526 guests, and 0 spiders.
Key: Admin, Global Mod, Mod
Newest Members
mredit, vestriaa, Lukudo, mldenoiser, the1
19204 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Performance problems #189352
03/18/08 20:20
03/18/08 20:20
Joined: Apr 2006
Posts: 14
S
Sidarta Offline OP
Newbie
Sidarta  Offline OP
Newbie
S

Joined: Apr 2006
Posts: 14
Hey!

I've been working on optimizing, reducing textures' resolution, polygon count, number of entities, etc. to solve some slowdown problems in my level. As a result, it turned out to run faster, but once the slowdown problem was resolved, the level started getting quick freezes on some spots! And every time I change something on the level, the freezings move to seemingly unrelated places, and I can't identify a pattern which it can be occurring.

It's also safe to say I've been checking LOD values, clip_near/far values, mipmap sizes and all. I've been using ent_preload too, which really helped eliminating several slow places.

Can it be some programming problem? Or am I doing something wrong?

Thanks, everybody!

Re: Performance problems [Re: Sidarta] #189353
03/18/08 21:17
03/18/08 21:17
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
maybe try FPS_MAX = 60; or whatever value you choose.


Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1