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Re: Softbody Possible?
[Re: Serex]
#189480
03/19/08 15:24
03/19/08 15:24
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Joined: Jul 2001
Posts: 6,904
HeelX
Senior Expert
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Senior Expert
Joined: Jul 2001
Posts: 6,904
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Hi,
softbody dynamics are a very non-trivial thing as you could imagine. I would say, that you can somehow write your own flubber-ball system on your own, but in general you should definetely NOT invest too much time to reinvent the wheel on yourself.
I quickly searched the net. The AGEIA PhysX engine supports soft body dynamics. You can get the SDK for free on their site, but you have to pay the full license fee I guess. Then, two other libs came across my way: OpenTissue and FastLSM. OpenTissue is in development since 2001, is still active. FastLSM looks even more promising and you can also download the source for free, though, it is released for non-commercial use only. I guess you have to talk with the creators of the lib first.
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Re: Softbody Possible?
[Re: TWO]
#189482
03/19/08 16:03
03/19/08 16:03
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Joined: Aug 2007
Posts: 44 QLD, Australia
Serex
OP
Newbie
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OP
Newbie
Joined: Aug 2007
Posts: 44
QLD, Australia
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Thankyou kindly. I haven't been working with gstudio for too long so i will see what i can do. I did see FastLSM and downloaded the sdk for that and played around with their demos but didnt get much more done than that. Thanks again [edit] Quote:
Your request to open a new customer account has been received. We will notify you with your support login information as soon as your information is approved and your account is created.
Thank you, AGEIA Technologies Inc.
Now we play the waiting game. Hopefully doesnt take too long [/edit]
Last edited by Serex; 03/19/08 16:08.
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Re: Softbody Possible?
[Re: TWO]
#189485
03/19/08 17:45
03/19/08 17:45
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Anonymous
Unregistered
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Anonymous
Unregistered
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@TWO:
do you modify any file of the PhysX for using it with Gamestudio?
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