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Concentric circles #189490
03/19/08 14:55
03/19/08 14:55
Joined: Sep 2003
Posts: 208
Michael_McCrickard Offline OP
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Michael_McCrickard  Offline OP
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Joined: Sep 2003
Posts: 208



I'm working on a game where the characters will carry around PDAs (personal digital assistants) and the little devices will occasionally "broadcast" info to each other. I want to create an effect that looks something like one of the above pictures. The concentric circles won't emanate from an antenna, but from the PDA itself. Ideally the lines should be very skinny, and should radiate outward from the center, fading (getting more transparent) as they go. I have tried to do this with an animated sprite I made in photoshop with an alpha channel, but it didn't look too good.

Can anybody give this a try with particles or draw_point3d(()? Thanks!

Re: Concentric circles [Re: Michael_McCrickard] #189491
03/19/08 17:15
03/19/08 17:15
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
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xXxGuitar511  Offline
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Joined: Mar 2006
Posts: 2,503
SC, United States
You could simply use a large circle image and then scale it larger while fading away...


xXxGuitar511
- Programmer
Re: Concentric circles [Re: xXxGuitar511] #189492
03/19/08 17:23
03/19/08 17:23
Joined: Sep 2003
Posts: 208
Michael_McCrickard Offline OP
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Michael_McCrickard  Offline OP
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Joined: Sep 2003
Posts: 208
Yeah, that's very similar to what I tried. But as it scales up, the line width gets thicker and thicker, which doesn't create the right effect. It must be fairly easy to draw a circle with points -- I should have paid more attention in geometry class!

Re: Concentric circles [Re: Michael_McCrickard] #189493
03/19/08 17:31
03/19/08 17:31
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
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Quad  Offline
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Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
maybe you can try an animated sprite? or [i have no idea how to implement but] particles?

or a animated model and a good glow shader or something?


3333333333
Re: Concentric circles [Re: Quad] #189494
03/19/08 19:41
03/19/08 19:41
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
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xXxGuitar511  Offline
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Posts: 2,503
SC, United States
...as above, he already tried that

Next idea would be to just manually draw the lines on the screen...


xXxGuitar511
- Programmer
Re: Concentric circles [Re: xXxGuitar511] #189495
03/19/08 19:49
03/19/08 19:49
Joined: Sep 2003
Posts: 208
Michael_McCrickard Offline OP
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Michael_McCrickard  Offline OP
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Joined: Sep 2003
Posts: 208
Meaning with draw_point3d(()? or how?

Re: Concentric circles [Re: Michael_McCrickard] #189496
03/19/08 21:40
03/19/08 21:40
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

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Nems  Offline

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Joined: Mar 2003
Posts: 4,264
Wellington
Use mask to create several layers of the cirlce then rearrange in an animated sprite file to clean, expanding lines.

Re: Concentric circles [Re: Nems] #189497
03/20/08 01:30
03/20/08 01:30
Joined: Dec 2000
Posts: 4,608
mk_1 Offline

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mk_1  Offline

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Joined: Dec 2000
Posts: 4,608
Use a model and animate it (vertex animation). Of course you need to calculate the angle so it always faces to the camera.


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Re: Concentric circles [Re: mk_1] #189498
03/20/08 02:30
03/20/08 02:30
Joined: Sep 2003
Posts: 208
Michael_McCrickard Offline OP
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Michael_McCrickard  Offline OP
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Joined: Sep 2003
Posts: 208
That's an interesting idea. Probably easier than making it work in Direct3D or DirectDraw.

Re: Concentric circles [Re: Michael_McCrickard] #189499
03/20/08 03:44
03/20/08 03:44
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Posts: 4,771
Bay City, MI
make a model of a circle like mk1 said and add particles interpolating inbetween the vertices (make the model invis) set them to like beam or something

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