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Re: radiosity lightmapping
[Re: jimc74]
#190420
03/27/08 07:58
03/27/08 07:58
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Joined: Jul 2006
Posts: 503 Australia
adoado
User
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User
Joined: Jul 2006
Posts: 503
Australia
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Hello ^^ Obviously I do not know 100%, but I highly doubt the radiosity solution will go on meshes/models (except if they are somehow made 'static' so they cannot move), as the radiosity solution is indeed light mapping - it is pre-calculated (realtime Radiosity/GI methods are really hard to get working with suitable results and frame rates AFAIK). Hope it helps, Adoado
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Re: radiosity lightmapping
[Re: Mysterious]
#199563
03/31/08 11:24
03/31/08 11:24
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Joined: Apr 2007
Posts: 582 Germany
Poison
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User
Joined: Apr 2007
Posts: 582
Germany
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So far as I know the radiosity-lightmapper will be out if conitec release A7.08.
Everything is possible, just Do it!
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Re: radiosity lightmapping
[Re: Poison]
#199654
03/31/08 18:15
03/31/08 18:15
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Joined: Oct 2007
Posts: 5,210 Ä°stanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
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No Problem^^. But I don´t know when A7.08 would be released it had been in beta test for a while, so it should be released shortly (maybe 2-3 weeks.)
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Re: radiosity lightmapping
[Re: Quad]
#199844
04/01/08 14:09
04/01/08 14:09
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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it had been in beta test for a while, so it should be released shortly (maybe 2-3 weeks.) This makes me curious. Did light-mapping (with or without radiosity) work with imported static meshes in the beta version?
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