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radiosity lightmapping #190419
03/26/08 20:23
03/26/08 20:23
Joined: Jan 2006
Posts: 53
New Jersey, USA
J
jimc74 Offline OP
Junior Member
jimc74  Offline OP
Junior Member
J

Joined: Jan 2006
Posts: 53
New Jersey, USA
when radiosity lightmapping is out,
will it lightmap meshes (not just blocks?)

looks like it could be awesome, but never
used lightmapping.

-Jim

Re: radiosity lightmapping [Re: jimc74] #190420
03/27/08 07:58
03/27/08 07:58
Joined: Jul 2006
Posts: 503
Australia
A
adoado Offline

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adoado  Offline

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A

Joined: Jul 2006
Posts: 503
Australia
Hello ^^

Obviously I do not know 100%, but I highly doubt the radiosity solution will go on meshes/models (except if they are somehow made 'static' so they cannot move), as the radiosity solution is indeed light mapping - it is pre-calculated (realtime Radiosity/GI methods are really hard to get working with suitable results and frame rates AFAIK).

Hope it helps,
Adoado


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Re: radiosity lightmapping [Re: adoado] #199562
03/31/08 11:10
03/31/08 11:10
Joined: May 2006
Posts: 133
ME
Mysterious Offline
Member
Mysterious  Offline
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Joined: May 2006
Posts: 133
ME
Hi

Manual said:
"Lighting 2.0 A7.07 Radiosity lighting. Experimental feature, to be used at own risk. "

well I am using Wed 7.07 but the map compiler version is 7.01.

so where can I find the map compiler with radiosity option

thanks

Re: radiosity lightmapping [Re: Mysterious] #199563
03/31/08 11:24
03/31/08 11:24
Joined: Apr 2007
Posts: 582
Germany
Poison Offline
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Poison  Offline
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Germany
So far as I know the radiosity-lightmapper will be out if conitec release A7.08.


Everything is possible, just Do it!
Re: radiosity lightmapping [Re: Poison] #199565
03/31/08 11:47
03/31/08 11:47
Joined: May 2006
Posts: 133
ME
Mysterious Offline
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Mysterious  Offline
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Joined: May 2006
Posts: 133
ME
Ok thanks Poison for you quick respond

Re: radiosity lightmapping [Re: Mysterious] #199629
03/31/08 16:55
03/31/08 16:55
Joined: Apr 2007
Posts: 582
Germany
Poison Offline
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Poison  Offline
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Posts: 582
Germany
No Problem^^. But I don´t know when A7.08 would be released \:\(


Everything is possible, just Do it!
Re: radiosity lightmapping [Re: Poison] #199654
03/31/08 18:15
03/31/08 18:15
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
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Quad  Offline
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Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
 Originally Posted By: Poison
No Problem^^. But I don´t know when A7.08 would be released \:\(


it had been in beta test for a while, so it should be released shortly (maybe 2-3 weeks.)


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Re: radiosity lightmapping [Re: Quad] #199844
04/01/08 14:09
04/01/08 14:09
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
 Originally Posted By: Quadraxas
it had been in beta test for a while, so it should be released shortly (maybe 2-3 weeks.)


This makes me curious. Did light-mapping (with or without radiosity) work with imported static meshes in the beta version?


Models, Textures and Games from Dexsoft
Re: radiosity lightmapping [Re: Machinery_Frank] #199854
04/01/08 15:03
04/01/08 15:03
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
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Quad  Offline
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Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
well, i was talking about a7.08 .


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