webGL
by Ice2642. 11/17/25 21:27
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Noah's Adventures release 3.3
#191952
04/24/04 08:36
04/24/04 08:36
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Noah's Adventures release 3.3
Noah's Adventures is released! Feel free to download the zoo today! Don't worry, the bear, panther, moose or any of the animals don't bite! Noah's Adventures CD Rom To view an "independent" review of this game, please click on the link below: http://www.ccgr.org/article_read.asp?id=516Let me quote the site: Quote:
Final Ratings
Game Play B+ Graphics C Sound C Interface C Appropriateness A+ Stability A-
Thanks to everyone including the entire team at Conitec for making this happen... 
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Re: Noah's Adventures release 3.3
[Re: Ran Man]
#191963
04/25/04 17:03
04/25/04 17:03
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Joined: Aug 2003
Posts: 139 My Home
Little3D
Member
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Member
Joined: Aug 2003
Posts: 139
My Home
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Noah's Adventure
Ran used FLAT mode textures also no SHADOW for model for better performence (he could make 1024x skins and textures with shaders but than who want to play it with a weak machine), he sent a free full version for Iranian kids in here and I become his distributer in here, so they can play on the old machines, since everybody in around the world don't have a 2Gh PC and of course they love it, it's for kids...
Beside it don't made by Nintendo, it made by a hard working father , so he did a great job if anybody can understand this...
Randell, God and kids are happy and your game did this job so good
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Re: Noah's Adventures release 3.3
[Re: Ran Man]
#191964
04/25/04 19:37
04/25/04 19:37
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Joined: Jul 2000
Posts: 11,321 Virginia, USA
Dan Silverman
Senior Expert
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Senior Expert
Joined: Jul 2000
Posts: 11,321
Virginia, USA
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Hi Ran, I finally got around to downloading the demo and I would like to offer some comments. Before getting into the criticisms, I would like to say that I think it is totally awesome that you completed a game. This is something very few accomplish. While I create game components and level design for training simulations and archaeological recreations, I do not have a game of my own under my belt. So, big time congrats are in order here! Having said that, let's take a look at the game itself: ResolutionSome have complained about the 640 x 480 screen resolution limitation and, frankly, it did not bother me at all. So I personally have no problems with that  . GraphicsWell, this is what I do for a living, so I will probably have the most to comment on here. The textures, imo, really need to be re-done all over the place. The wood textures don't really look like wood to me. They don't look cartoony or real. They sort of look thrown on as if to say, "I know there needs to be textures here so I will just use these." It's not just the problem with tiling (lack of or obvious tiling) but the choice of textures itself. Some just don't look like they belong together. I decent job of retexturing the arc would go a long, long way to improving the entire atmosphere of the game. The level design itself leaves quite a bit to be desired. While I realize that this is a kids game, I didn't get the impression that I was on an arc (a large wooden boat). I am not sure what the level reminds me of, but it does not look like an arc. The models are OK. They are nothing spectacular. I liked Noah, but he could have been skinned a bit better. Most of the models seemed to have smearing on the skin along seams and it was pretty obvious. A little more work on the skin and on the UV map could easily fix this. The skins seemed to be really lacking in detail ... details that I think the children would really enjoy. Over all, I think the graphics are OK, but it seems like Noah's adventure is stuck between cartoon world and reality. I think you should have chosen a direction and gone all the way. In other words, either Noah, the arc and the animals should be very realistic or very obviously cartoon-like. As it stands (IMHO) they are somewhere in-between. GameplayIt is hard to judge gameplay with only one game to play. As far as hide and seek goes, it is OK. The only thing I would want is a reason to find the animals. Why am I looking for them? They are on the arc so they can't really get lost. Even kids like a reason for what they do. Have you ever played any of the Freddi Fish (sp?) games? You might want to play a few to see how they work. Side notesHam, Shem and Japheth looked like children to me as I encountered them in the arc. In the biblical account the children of Noah are full grown adults with wives of their own. This is how we get eight adults on the arc: Noah, Noah's wife, Ham, Shem, Japheth and their wives. The voices are fun, but "God" sounds a little strange at times (at least to me). I liked the voices at the menu  . I hope you don't mind the comments. I enjoyed playing the demo and look forward to what else you come up with as well as revisions to Noah's Adventure!
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Re: Noah's Adventures release 3.3
[Re: Dan Silverman]
#191965
04/26/04 00:34
04/26/04 00:34
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Joined: Jun 2002
Posts: 3,682 Coppell, Texas
Ran Man
OP
Expert
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OP
Expert
Joined: Jun 2002
Posts: 3,682
Coppell, Texas
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Hi Dan, I agree that the textures and other things could have been better. Yes, it's definetly between a cartoony world and a real one. The Shem, Ham, and Japeth models are kids. My original idea was to make them adults like in the biblical account, but Nitro777 gave me an idea to make them younger kids, so that the audience <kids> could identify better with the game. If Mel Gibson could make some things fiction in his movie <The Passion>, then I suppose it is okay for me also?  These games and movies are only a means of entertainment, but hopefully we provide a good message to the viewer.  Good news guys! The game was just rated 4 out of 5 below! Filetransit 4 out of 5 ranking! lol  Hey, not bad for a game that got moved into Showcase 1 ? 
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Re: Noah's Adventures release 3.3
[Re: Ran Man]
#191966
04/26/04 04:25
04/26/04 04:25
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Joined: Nov 2003
Posts: 1,257
Wade_Adams
Serious User
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Serious User
Joined: Nov 2003
Posts: 1,257
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seems like before I ever saw this game it was in version three... Just out of curiousity how did you come by your version number?
Optimism is an occupational hazard of programming: feedback is the treament. Kent Beck
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Re: Noah's Adventures release 3.3
[Re: Ran Man]
#191967
04/26/04 07:02
04/26/04 07:02
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Joined: Mar 2002
Posts: 1,835 Minneapolis, Minnesota, USA
Nardulus
Serious User
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Serious User
Joined: Mar 2002
Posts: 1,835
Minneapolis, Minnesota, USA
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Congrat's Ran Man, I still think you should pursue a game that has the kids feed the animals. Match food to the right animal. Feed the lions some of the extra rabbits.  How about a two by two game where you have to put animals in groups of two before the they can enter the ark. Kind of a Lemming's style game. Like you have in your intro video but make it a game. I disagree with Dan about the textures. I think if the textures are to realistic they would detract from the other elements of the game. I think of the 50's and 60's Road Runner cartoons. WB (Chuck Jones) cut way back on the background art so that it did not detract from the main characters, Coyote and the Road Runner. This was done for budgetary reasons also. Television required more episodes for less money per episode. Thinking about it some more a few experiments with the cartoon shaders would be cool. Ken
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Re: Noah's Adventures release 3.3
[Re: Nardulus]
#191968
04/26/04 08:05
04/26/04 08:05
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Joined: Jul 2000
Posts: 11,321 Virginia, USA
Dan Silverman
Senior Expert
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Senior Expert
Joined: Jul 2000
Posts: 11,321
Virginia, USA
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Quote:
I disagree with Dan about the textures. I think if the textures are to realistic they would detract from the other elements of the game.
I never said they should be realistic. I was trying to say that they do not match well, do not tile well and things of this nature. The game is not realistic and it is not cartoon-like either. It sits uncomfortably in-between and begging to be one or the other. I would love the game to be cartoon-like.
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