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Botz Attack Again!
#194649
05/29/05 06:45
05/29/05 06:45
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Botz Attack Again!
MindChamber We're back with a new demo for Botz Attack. Those of you who checked out our Christmas demo, will notice a great improvement all around. Plus we've got a little incentive for those of you who think there up to the challenge. Here's the excert from mindchamber.com: Vipe and I feel this level is pretty much done, but would like YOUR input before moving on to the next level and next set of bots So Give that game a shot and Post your Bugs, complaints or suggestions in the Forum HERE.. But this Time we decided to Reward any players who really give this game a run for it's money, and have setup this challenge: WIN ONE FREE GAME OF YOUR CHOICE FOR ANY CONSOLE All you have to do is Complete Wave 61 (level6Bosses) of the Demo!! If you complete this wave, you will be awarded a Trophy in the Junkyardsection of the game!! Send me a screencap of that trophy (F6) (via e-mail) and fill out the questionaire in the forum.. and you get a FREE GAME!!! Feel free to post your comments in either this forum, or the mindchamber forum. More information about the contest can also be found in the mindchamber forum. I'm really looking foward to everyone's feedback, it was a big help with our Christmas Demo.
Last edited by Night Viper; 05/29/05 06:55.
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Re: Botz Attack Again!
[Re: Night Viper]
#194650
05/29/05 08:16
05/29/05 08:16
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Joined: Apr 2004
Posts: 324 downunder
sixfeetunder
Senior Member
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Senior Member
Joined: Apr 2004
Posts: 324
downunder
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Is it your intention to route us over thousands of advertisement sides? Why donīt you just follow the rules of SCase 2 - read it in the first topic. Why donīt you just give us a fckn link to your demo and post some sshots? Anyway your work seems to look ok with many design mistakes. Like - how to get the game startet after I see the "choose level" screen??? (there is no clear information to click on the head.) Is it correct that I cannot turn around the pan? To many pop up information during the game. They belong to a "how to play" file. The mass of them is very disturbing. the muzzle flash is not placed correct in front of the weapon during movement of the player. Use some overheating or reload fx for the main weapon. the nonstop fire is very boring. The shaking cars under fire are cool but the explosions of them are very crap (but I think - this should be a very important point of the game - they give cover, right?) And why is there no effect for the health of the player - if he stands in near a car which is exploding ??
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Re: Botz Attack Again!
[Re: sixfeetunder]
#194652
05/29/05 19:16
05/29/05 19:16
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Joined: Jul 2002
Posts: 93 Georgia, USA
Night Viper
OP
Junior Member
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OP
Junior Member
Joined: Jul 2002
Posts: 93
Georgia, USA
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Quote:
Is it your intention to route us over thousands of advertisement sides?
Yes. Actually, the file may not remain at that specific place, and I didn't want to leave a dead link here, if I had to move it. Does anyone else find this a big inconvenience?
I agree with you about the starting icon. I'll have to change that. You can turn off the tutorial in the options menu. You can also adjust the pan speed, but no, you can't inverse the direction. As for using the cars as cover, I wouldn't suggest that for long. I find that they're best used as weapons, since they hurt other botz as well. They also contain a large health pack. Tanya, should do a flash when she gets hit, but having a little more for the explosions, is something we'll have to look into. Thanks.
The boss has a weakness. Watch for dropped items during one of his attacks.
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Re: Botz Attack Again!
[Re: Night Viper]
#194655
05/29/05 21:42
05/29/05 21:42
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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Wow, nice game dude! I really enjoyed playing this very much!! If this demo is joining the contest, you seriously got my vote Great fun! I found one bug though, at one time, i accidently walked under the door thing, and it closed behind me, leaving me to shoot through the doors (while not seeying the character, which was behind the closed doors). At this point the character could still walk around, but only in the little area behind the doors, i couldn't go back to the center area, that was blocked by a invisible wall (right where the doors are)... If you get this fixed, then it's flawless! Arcade shooters rock, and this one's got a neat style of it's own too. Cheers
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