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Botz Attack Again! #194649
05/29/05 06:45
05/29/05 06:45
Joined: Jul 2002
Posts: 93
Georgia, USA
N
Night Viper Offline OP
Junior Member
Botz Attack Again!

MindChamber

We're back with a new demo for Botz Attack. Those of you who checked out our Christmas demo, will notice a great improvement all around. Plus we've got a little incentive for those of you who think there up to the challenge.


Here's the excert from mindchamber.com:

Vipe and I feel this level is pretty much done, but would like YOUR input before moving on to the next level and next set of bots So Give that game a shot and Post your Bugs, complaints or suggestions in the Forum HERE..
But this Time we decided to Reward any players who really give this game a run for it's money, and have setup this challenge:

WIN ONE FREE GAME OF YOUR CHOICE FOR ANY CONSOLE
All you have to do is Complete Wave 61 (level6Bosses) of the Demo!!
If you complete this wave, you will be awarded a Trophy in the Junkyardsection of the game!! Send me a screencap of that trophy (F6) (via e-mail) and fill out the questionaire in the forum.. and you get a FREE GAME!!!


Feel free to post your comments in either this forum, or the mindchamber forum. More information about the contest can also be found in the mindchamber forum. I'm really looking foward to everyone's feedback, it was a big help with our Christmas Demo.
Last edited by Night Viper; 05/29/05 06:55.
15 Comments
Re: Botz Attack Again! [Re: Night Viper] #194650
05/29/05 08:16
05/29/05 08:16
Joined: Apr 2004
Posts: 324
downunder
sixfeetunder Offline
Senior Member
sixfeetunder  Offline
Senior Member

Joined: Apr 2004
Posts: 324
downunder
Is it your intention to route us over thousands of advertisement sides?

Why donīt you just follow the rules of SCase 2 - read it in the first topic.

Why donīt you just give us a fckn link to your demo and post some sshots?

Anyway your work seems to look ok with many design mistakes.

Like - how to get the game startet after I see the "choose level" screen???
(there is no clear information to click on the head.)

Is it correct that I cannot turn around the pan?

To many pop up information during the game. They belong to a "how to play" file.
The mass of them is very disturbing.

the muzzle flash is not placed correct in front of the weapon during movement of the player.

Use some overheating or reload fx for the main weapon. the nonstop fire is very boring.

The shaking cars under fire are cool but the explosions of them are very crap (but I think - this should be a very important point of the game - they give cover, right?)
And why is there no effect for the health of the player - if he stands in near a car which is exploding ??


Re: Botz Attack Again! [Re: sixfeetunder] #194651
05/29/05 18:08
05/29/05 18:08
Joined: Oct 2004
Posts: 363
M
mo1e Offline
Senior Member
mo1e  Offline
Senior Member
M

Joined: Oct 2004
Posts: 363
i have played it and noticed that the bot dogs always walk to the top left and top right of the screen also the boss takes years to kill any hints? and it makes my left hand hurt lol all in all its a good game

Re: Botz Attack Again! [Re: sixfeetunder] #194652
05/29/05 19:16
05/29/05 19:16
Joined: Jul 2002
Posts: 93
Georgia, USA
N
Night Viper Offline OP
Junior Member
Night Viper  Offline OP
Junior Member
N

Joined: Jul 2002
Posts: 93
Georgia, USA
Quote:

Is it your intention to route us over thousands of advertisement sides?


Yes.
Actually, the file may not remain at that specific place, and I didn't want to leave a dead link here, if I had to move it.
Does anyone else find this a big inconvenience?

I agree with you about the starting icon. I'll have to change that.
You can turn off the tutorial in the options menu. You can also adjust the pan speed, but no, you can't inverse the direction.
As for using the cars as cover, I wouldn't suggest that for long. I find that they're best used as weapons, since they hurt other botz as well. They also contain a large health pack.
Tanya, should do a flash when she gets hit, but having a little more for the explosions, is something we'll have to look into. Thanks.

The boss has a weakness. Watch for dropped items during one of his attacks.

Re: Botz Attack Again! [Re: Night Viper] #194653
05/29/05 20:00
05/29/05 20:00
Joined: Oct 2004
Posts: 363
M
mo1e Offline
Senior Member
mo1e  Offline
Senior Member
M

Joined: Oct 2004
Posts: 363
yer i know he drops something but you cant use grenades on him

Re: Botz Attack Again! [Re: Night Viper] #194654
05/29/05 20:07
05/29/05 20:07
Joined: Apr 2002
Posts: 1,867
N
Neuro Offline
Serious User
Neuro  Offline
Serious User
N

Joined: Apr 2002
Posts: 1,867
I thought it was a pretty cool game. Greats graphics and modelling, and really brings back the arcade feel of mindless shooting and explosions. Interestingly enough, the concept was similar to my Galatron demo a while back.
I didn't quite like the control though but it does remind you of those Smash TV game from back in the day(i didnt like the controls for those either). Also, I know the game defaults to 1024x760 resolution, but when I switch to 800x600, the score paneling was a little off. Overall, I thought it was pretty cool.


The Wii Effect - a look at Nintendo's epidemic
Re: Botz Attack Again! [Re: Night Viper] #194655
05/29/05 21:42
05/29/05 21:42
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Wow, nice game dude!
I really enjoyed playing this very much!! If this demo is joining the contest, you seriously got my vote Great fun!
I found one bug though, at one time, i accidently walked under the door thing, and it closed behind me, leaving me to shoot through the doors (while not seeying the character, which was behind the closed doors). At this point the character could still walk around, but only in the little area behind the doors, i couldn't go back to the center area, that was blocked by a invisible wall (right where the doors are)... If you get this fixed, then it's flawless!
Arcade shooters rock, and this one's got a neat style of it's own too.

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Botz Attack Again! [Re: sixfeetunder] #194656
05/30/05 00:22
05/30/05 00:22
Joined: Jul 2003
Posts: 63
Brooklyn
MindChamber Offline
Junior Member
MindChamber  Offline
Junior Member

Joined: Jul 2003
Posts: 63
Brooklyn
Quote:

Is it your intention to route us over thousands of advertisement sides?

Why donīt you just follow the rules of SCase 2 - read it in the first topic.

Why donīt you just give us a fckn link to your demo and post some sshots?






Yes, that's my intention, Being that I pay for the space on that site, and I wouldnt think it would be too much to get a few hits to help mepay for my space, in order to provide you with a free game demo..

Thats fckn why....


Thanks for the feedback

and a big thanks to the positive feedback from the other posters.

Last edited by MindChamber; 05/30/05 00:28.
Re: Botz Attack Again! [Re: MindChamber] #194657
05/30/05 09:02
05/30/05 09:02
Joined: Apr 2004
Posts: 324
downunder
sixfeetunder Offline
Senior Member
sixfeetunder  Offline
Senior Member

Joined: Apr 2004
Posts: 324
downunder
Hi man!
After all, I played the demo and played it again. And god damned - it is fckn cool action.
But one point again - I do not come familiar with the nonstop fire of the main weapon.
If you just change this disaster (use overheating or reload) - I would really pay
a few bugs for this game. Have I written it before? I like the comic style very much.
Regards.

Re: Botz Attack Again! [Re: sixfeetunder] #194658
05/30/05 11:45
05/30/05 11:45
Joined: Jan 2005
Posts: 1,918
BagEnd, Hobbiton, The Shire, E...
B
Bilbo Offline
Senior Developer
Bilbo  Offline
Senior Developer
B

Joined: Jan 2005
Posts: 1,918
BagEnd, Hobbiton, The Shire, E...
hehe i find a way to kill the first boss :P


http://Lonewolfstudios.syxe.com - now in php! Bah, I'm nerd enough to enjoy the rattling ~ laethyn
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